Dropping a cube that is already covered in paint?
Any help would be appreciated. Cheers.
Also the Faith Plate that I'm using won't launch a player, but it will launch a cube, and also ent_bbox isn't working... 
With the faith plate, is that another instance or something you've put together yourself? Make sure the clients flag on the trigger_catapult is checked.
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EDIT: In the cubes Values change the one labelled "Paint Power" to your desired paint ("Speed" or "Bounce") AND in Map->Map Properties set the "Paint in Map" property to "Yes". This should fix it.
CroSSGunS wrote:
Still can't figure out what you're talking about when you mention a "cube" in this context. I can't select the template of the cube directly, it gives me a group of objects which I can't deselect.
Since you are using an instance it is just selecting the whole instance entity. I suggest you actually open up the instance's VMF and copy all the entities so you can actually edit them.
Cheers for your help so far, I am fairly noob at this.
You have to change the "Paint power" in the keyvalues of the prop_weighted_cube.
Hope this helps 
instance:@cube_dropper_large_bouncepaint;Trigger
instance:@cube_dropper_large_bouncepaint_autorespawn;Enable
This, however, is not working. Care to share any light on how this syntax works? Perhaps I could make it bend to my will.
Make sure you rename the outputs to the exact name that appears on the object at the moment.
Remember you wanted to collapse the instance so then you can edit the objects individually 
cube_dropper_gate
cube_dropper_loop
cube_dropper_autorespawn
cube_dropper_retrigger
cube_dropper_drop
but I still can't figure out why it's not working 
But by no means am I blaming valve, since obviously the incompetence is mine. I'm just attempting to discover the inner workings of the Hammer system and create an idea that I think will be quite cool.
EDIT: Sorry for the triple post, but I've never understood why that it's such a sin.
Any ideas?