Way to use "vgui" textures in map?
Posted May 22, 2011
I've been trying to use a vgui texture ("vgui/screens/vgui_level_select_icon") in my map, and can't get it to appear correctly.
I've tried using an overlay (the icon/texture displays, but is visible through walls), and also tried using the vgui_screen entity after adding the particular texture to the vgui_screens.txt file (doesn't appear on the map at all).
Can someone point me in the right direction on how to do this?
Registered users don’t see ads!
Register now!
Posted May 22, 2011
Replied
28 minutes
later
Pretty sure the shader for that texture won't let you use it they way you're trying to
Posted May 22, 2011
Replied
5 minutes
later
Is this the level select material used in the Coop maps? I only have some small experience working with VGUI's so I'm not 100% sure on the solution.
Posted May 22, 2011
Replied
9 minutes
later
Not sure where exactly it's used in the game, but given its name, that may be right.
It looks similar to the lighted sign icons you see at the start of the single-player levels. I've attached a screenshot of the icon:
icon.jpgThat's similar to the use I had in mind for it -- sort of an "exit sign". Just not sure how to do it.
Posted May 22, 2011
Replied
29 minutes
later
There's an identical overlay texture under the signage/ term. Search for "signage" to get all the instructional signs.
Posted May 22, 2011
Replied
14 minutes
later
Wow. Totally didn't catch that.
Yes, that works perfectly for what I was trying to do. Thanks for the help.
Sorry I didn't see that before, guys.
Registered users don’t see ads!
Register now!
Posted May 22, 2011
Replied
1 hour
later
For the future, if you ever want to use vgui materials you'll need to make a copy without ignorez in the vmt.