Advanced Lighting Techniques
Basically I am having a hard time getting certain lighting effects to behave the way I would like them to. In my map I'm trying to get lighting to pour in from a shaft, with a grate attached at the end, so the lighting comes down criss-crossed in beams.
The issue I'm having is that I can't get the brushes I made for the grate to cast the shadows on the wall from the light source, and I was also trying to get the beams more "visible" with particle effects in the beams? (i.e. dust particles)
Thanks for the help! I apologize if this was covered somewhere that I'm not finding.
I think I read something about dustmotes being broken or missing a material. If so then I'm not sure of the proper way of achieving the effect in Portal 2.
I'll try lowering the lightmap scale to see if that helps with the shadows.
Thanks for the replies!
Edit: No sorry it was something else i was remembering.