Science Fair Poster 4 (Spoiler)

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p0rtalplayer
1,366 Posts
Posted May 14, 2011
Replied 4 hours later
A friend of mine pointed out that the announcer at the beginning of the game says it's been "999999" days since you went to sleep. Now assuming that's about right, that corresponds to just over 2700 years. It could be more and the system is glitching out. I can't seem to make a case for it being less. Of course, I haven't checked the number of 9's, so it could be only 5 (just over 270 years), I just took his word for it.
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rellikpd
1,053 Posts
Posted May 14, 2011
Replied 8 minutes later

WinstonSmith wrote:
....I'm pretty certain whatever poor farmer would have checked out a rusty, dilapidated shack in the middle of his field.

Unless it's not actual people doing the farming. Weren't there images depicting that the hard-light bridges were possible due to light they pumped in, and in said images they depict it being pumped in from a field? Maybe it's part of Glados' (ie: Aperture Science) routines to maintain a field? She even says "I went to the surface today" etc.

man i feel like this is so shittily written, HURRAY for being up since 3:30 and working all day in the sun!

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xdiesp
1,078 Posts
Posted May 15, 2011
Replied 7 hours later
After the Animal King video feature (Planet of the Apes reference), would you be surprised of finding the world dominated by Aperture appliances?
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MZDisaster
3 Posts
Posted May 17, 2011
Replied 2 days later

did any one noticed this at the end of the game??
http://img263.imageshack.us/img263/5757/newbitmapimagecopycopyc.png
can you imagine this after 10,000 years?
the steel is not entirely eaten by rust and there is not a jungle surround the entrance so by that i say the game ended after portal 1 in ether 3 years or 27 years or between them witch is a good time for the plants to grow in the facility and for Chell's body to exist, not any flesh creature can stay if it wasn't frozen and it's very obvious that Chell wasn't frozen

According to Valve founder Gabe Newell, He said that Portal 2 will probably be their last game "with an isolated single-player experience."

http://gamerant.com/half-life-3-valve-s ... -cj-81132/

obviously valve and every company is looking for money and what is better than Singleplayer is CO-OP
have you noticed the last 3 games valve made is a CO-OP games
Half-Life 3 is going to be a CO-OP game, they are making the game of The Half-Life fans dream

based on that i would say Chell and Gordon will be a coop partners in Half-life 3
because they have the determent to stay alive and to save the world if they want and non of them have spoken a word in any of the main stories they were in
Barney and Alyx might not even be considered as a coop partners in Half-Life 3
because as i read somewhere they are animated figures or something, i'm not sure if that is true

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jonas_field
14 Posts
Posted May 17, 2011
Replied 47 minutes later

||did any one noticed this at the end of the game??

http://img263.imageshack.us/img263/5757 ... ycopyc.png
can you imagine this after 10,000 years?||

No, but I can't imagine anyone staying alive for thousands of years in a room with only a refrigerator and a 70'ies style phone either. But I think what we see on screen is sometimes just meant to be a simplification. I think we're supposed to add a little bit of our own imagination and not take everything too literally, especially when it comes to the songs at the end of the games and anything that happens around the credits part. The Portal games walk a very delicate balancece between comedy, seriousness and other things.

Sorry, my english is crappy

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Matt_mg
13 Posts
Posted May 18, 2011
Replied 1 day later

Player1 wrote:
msleeper wrote:

Not sure what I failed to comprehend here.

Player1 wrote:

Keighley, Geoff: "The Final Hours of Portal 2", chapter 8, page 4: "Portal 1 took place somewhere around the year 2010, between the events of Half-Life 1 and 2".

Same source, chapter 8, page 6: "One way to further differentiate Portal and Half-Life was to set the game far into the future --- at least 50,000 years."

Same source, chapter 8, page 6: "...Aperture circa 52,000 AD"

Stuff changes during game dev, one day we had an old Soviet carrier belonging to a PMC now it's a Korean boat, last week we had motion blur on the whole screen now we removed it from the central area.

That's just part of the stuff you say to get people off your back: "yeah we'll change it to X, leave me alone I've got work to do." or "Yeah it's 50,000 years in the future leave me alone I've got work to do."

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Adair
213 Posts
Posted May 24, 2011
Replied 5 days later
I'm still confused about who revamped the elevators while GLaDOS was out of commission.
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CroSSGunS
23 Posts
Posted May 24, 2011
Replied 2 hours later

msleeper wrote:
Wow. I wonder if they realize how long 50,000 years really is. Modern man has only been around for about 10,000 or so.

You're wrong. "Modern" man, a la Homo Sapiens, has been around circa at minimum 250,000 years (http://www.archaeologyinfo.com/homosapiens.htm), but that's besides the point.

More to the point, I think that we should take the voice prompt at the start (999999) as the minimum.

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Player1
212 Posts
Posted May 24, 2011
Replied 3 hours later

CroSSGunS wrote:
You're wrong. "Modern" man, a la Homo Sapiens, has been around circa at minimum 250,000 years (http://www.archaeologyinfo.com/homosapiens.htm), but that's besides the point.

I think that depends on what definition of "modern human" you rely on:

Wikipedia, on Humans wrote:
Anatomically modern humans originated in Africa about 200,000 years ago, reaching full behavioral modernity around 50,000 years ago

But as you say that's quite besides the point.

CroSSGunS wrote:
More to the point, I think that we should take the voice prompt at the start (999999) as the minimum.

Which is "only" 2700 years or so. Also there's a distinct pause after the fifth digit as far as I recall, and it sounds like it's definitely broken and cut off so there's no telling if the counter has five digits and just started from the top or what the hell's going on.

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msleeper
4,095 Posts
Member
Posted May 24, 2011
Replied 1 hour later

Adair wrote:
I'm still confused about who revamped the elevators while GLaDOS was out of commission.

I asked this question to, and the answer is: the developers. The change in the elevator rooms and the changes to the original test chambers are retcons, since there was more than a handful of them working on this project this go around.

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Jomonay
294 Posts
Posted May 24, 2011
Replied 1 hour later

msleeper wrote:
Adair wrote:

I'm still confused about who revamped the elevators while GLaDOS was out of commission.

I asked this question to, and the answer is: the developers. The change in the elevator rooms and the changes to the original test chambers are retcons, since there was more than a handful of them working on this project this go around.

I would have thought it would have been among some stuff she made whilst Chell was escaping, then replicated once GLaDOS was back online.
Either that or a wizard did it.

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rellikpd
1,053 Posts
Posted May 24, 2011
Replied 2 hours later
wy5d9zi7IBY
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Core
1 Posts
Posted May 26, 2011
Replied 2 days later
Even if 50000 years have passed, at the end when Chell is ejected from Aperture, you see wheat fields. That implies some sort of civilization, so humans (or at least some sort of civilization) are around in some form.
That form of civilization can range from something 5000 years ago to a few hundred years in the future.
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Groxkiller585
652 Posts
Posted May 26, 2011
Replied 4 minutes later

Core wrote:
Even if 50000 years have passed, at the end when Chell is ejected from Aperture, you see wheat fields. That implies some sort of civilization, so humans (or at least some sort of civilization) are around in some form.
That form of civilization can range from something 5000 years ago to a few hundred years in the future.

if you watch the light bridge videos you'll see they get the light harvested from wheat fields, exactly like the one chell was in. (in fact said video has a shack like in the ending)

so since that means she's technically still on aperture property we still don't know what has become of the world.

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Sidneys1
89 Posts
Posted May 26, 2011
Replied 24 minutes later
Also just a note for the "9999.. 9" people, if you extract that sound file you'll find that it is quite a lot longer, they just cut it short in-game. There's actually a whole speech by the "announcer". The "999" goes on through the whole sound file, which is pretty long. I'd guess twenty or more nines.

~Sidneys1

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Will T.
163 Posts
Posted May 27, 2011
Replied 5 hours later

Sidneys1 wrote:
Also just a note for the "9999.. 9" people, if you extract that sound file you'll find that it is quite a lot longer, they just cut it short in-game. There's actually a whole speech by the "announcer". The "999" goes on through the whole sound file, which is pretty long. I'd guess twenty or more nines.

~Sidneys1

  1. I counted. They probably would have kept going too if the sound file didn't have to end.
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Arnar105
17 Posts
Posted May 27, 2011
Replied 4 hours later
If she was sleeping for that many days... she would have been sleeping for 2,73972603 ? 10/51 dimension.
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rellikpd
1,053 Posts
Posted May 27, 2011
Replied 13 hours later
also.. I just recently re-beat the game (while going through all the commentary.) and.. the wheat fields we see are not harvested wheat fields (as far as i can tell). In that, There are no rows... Farmers, who are farming for food, typically put everything in rows. these have none.
I've never farmed wheat, so I could be wrong on this, but I imagine it's similar to anything else i've ever delt with. So, we don't really know if this is an actual crop, or just wild wheat growing.