panels are in wrong angle after moving

Avatar
PortalCombat
306 Posts
Posted May 21, 2011
Hey there.

I noticed that rotating panels and moving panels stop their rotating/movement at an wrong angle.

For example:
- panel start with 0.0 0.0 0.0 (pitch yaw roll)
- Animation: panel_rotate_180
=> panel now should have: 0.0 0.0 180.0 (pitch yaw roll)
=> but it seems like it is: 0.0 (+-1.0) 180.0 (pitch yaw roll)

The Animation direction and angle works as it should.
But 1 of the other angles is changing after movement. :eek:

If someone would create a panel with 1024x32 units (just for testing), there would be a big hole between the panel an the wall after the movement! :thumbdown:

Does anyone know why this happens and if it can be fixed?

Advertisement
Registered users don’t see ads! Register now!
Avatar
PortalCombat
306 Posts
Posted May 22, 2011
Replied 14 hours later
push
Avatar
PortalCombat
306 Posts
Posted May 23, 2011
Replied 22 hours later
push

Does anyone at least have the same problem?

Avatar
PortalCombat
306 Posts
Posted May 24, 2011
Replied 1 day later
push
Avatar
Fearlessgoat
3 Posts
Posted May 24, 2011
Replied 38 minutes later
is this from an instance in a map?
I found that using trigger push in an instance would be reversed in direction and its force value to be much lower
Avatar
PortalCombat
306 Posts
Posted May 24, 2011
Replied 30 minutes later
I created a prop_static for the robot arm / telescop arm (whatever you take)
and I activate it with trigger_playerteam (for coop maps)

Then I placed it as I want it at set the start animation with 'AtMapSpawn' thing
Forced the brush to be parented by the robot arm and then played the animation.

If you use a Panel like 32x1024 units, you will see it hanging there at strange angle.

I started to create a big test map with all kinds of different robot arms and I tried to
attach any kind of brush / entity I could find. ... there is always that problem with
the strange angle after movement.


The big problem about it:
- You cant make a room, which opens up with robot arms.
- Because it will look weird, when the brushes are in their new location... :sad:

Advertisement
Registered users don’t see ads! Register now!
Avatar
ZeronFX
32 Posts
Posted May 24, 2011
Replied 10 minutes later
You mean the slight panel offset?
After the animation, set its animation to (animationname)_idle. This should fix it.