Lasers and redirecting cubes
I've been trying some custom maps, and there are times when you have to redirect lasers using cubes. The thing is, theese cubes have a "front" face which is where the laser is going to come out, no matter from where comes in, it comes out from this front face. When you take one of theese cubes, the front face always looks where you look, and it's ana agony to set a cube facing up, for example. Do you know any trick to rotate the cube before droping it? Thanks in advance!
I hope I explained myself properly.
But, fundamentally, the way the redirection cubes were made to function makes it so that any puzzle that requires you to use one to redirect a laser up (or down) really shouldn't. I've only run in to one puzzle in a custom map where I thought it was a required solution, and it turned out that I wasn't Thinking With Portals.
Hober wrote:
I've only run in to one puzzle in a custom map where I thought it was a required solution, and it turned out it was like 4 in the fucking morning and me and msleeper were Thinking With Hurrrrrr.
msleeper wrote:
Hober wrote:I've only run in to one puzzle in a custom map where I thought it was a required solution, and it turned out it was like 4 in the fucking morning and me and msleeper were Thinking With Hurrrrrr.
Out of curiosity which map was that? I've got an idea but I'm not sure.
msleeper wrote:
Most recently it was Fast Bridge, but we have had plenty of herp derp "4 in the morning" and/or "msleeper has been drinking too much" moments together. Most frequently it's a combination of both factors.
I'd pay a fair amount to be a camera on the wall of some of those coop sessions.
Singleplayer too, for that matter.
msleeper wrote:
Singleplayer wouldn't be as hilarious because we are not talking and raging at Hober doing whatever the fuck flits across his mind.