Getting the Portal Gun pedestal to move [Solved!]
Still fairly new at this whole Hammer business, but I've got a pretty good grasp on both how to use the program and what to do for the contest.
I'd like to open up the map by giving the player a portal gun with the pedestal it was on in the original game (pedestal_center_reference and pedestal_base_reference). What I'd like to have happen is for the pedestal itself to rise out of the base after the player hits a trigger. How would one go about doing something like that? Would it be a func_movelinear, and if so would I have to tie that to a path_track?
Thanks for reading (and potentially helping!)
Picture for reference, if that helps at all: http://imgur.com/LWwrz (yeah I know the textures are horrible, the map's not fully built yet.)
That seems to have done the trick, thanks a bunch. :>
You can make it move less or more than this amount by adjusting the "lip" field to a positive or negative number.