linked_portal_door Draw Distance Question

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Sidneys1
89 Posts
Posted May 27, 2011
Hey so I've got a linked_portal_door setup in my map, but from afar it just appears as a solid white square. Is there any way to increase its draw distance? I don't want to use fog or corners so that you don't see it until you're close.. This is for a long fall, and I want people to see just how deep the shaft is. But they can only see half the length since the linked_portal_door is just white. It looks really ugly.

Have a nice day,
~Sidneys1

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Vandread83
66 Posts
Posted May 27, 2011
Replied 3 hours later

Place it near the top of the shaft and have it link to the giant fall and bottom in a separate location instead of splitting your fall in half. That way the portal door is close to the user from the first point of contact and should not appear white.

For example (= is the linked_portal_door), I assume you have this:

------       ---------
      |      |
      |      |
      |      |
      |======|
      |      |
      |      |
      |      |
-------      ---------

instead try making it like this:

------       ---------
      |======|
      |      |
      |      |
      |      |
      |      |
      |      |
      |      |
-------      ---------

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Sidneys1
89 Posts
Posted May 27, 2011
Replied 20 minutes later
Well, by that argument I might as well get rid of the linked_portal_door entirely... Which I guess I should probably do anyways. Thanks anyhow. :biggrin:

Have a nice day,
~Sidneys1

Avatar
Vandread83
66 Posts
Posted May 27, 2011
Replied 23 minutes later
haha no problem, I would have suggested that but I assumed your level was impossible designed which facilitated the need for it. Can't wait to see this fall.
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Sidneys1
89 Posts
Posted May 27, 2011
Replied 28 minutes later
You can. Skip to about 1:50 if you want to avoid spoilers.