Checking Velocity of objects with Trigger_Catapult
Posted May 27, 2011
I have been trying to make glass break on a fast enough impact using the trigger_catapults use threshold check. It wont trigger the glass breaking (onCatapult). I have both the OnlyCheck Velocity and ThresholdCheck on, and have a lower velocity of .5 and upper of 1, and am wondering why it wont trigger the break. any tips on velocity checking would be appriciated.
thanks
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Posted May 27, 2011
Replied
12 minutes
later
I found out yesterday that if you run 'Portal 2 (Tools Mode)' from within the Authoring Tools, you can find out if trigger_catapults are activating with Threshold Check on.
It will appear kinda like a console in the top left as you run the map. Did this help?
Posted Jul 17, 2011
Replied
1 month
later
Same here, lower threshold 0 and upper is 1 and still doesn't work
EDIT: now kind of work but only if a press forward when entering the trigger. bah
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Posted Jul 17, 2011
Replied
2 hours
later
threshold didn't work as expected, in fact if you set player speed = 500, lower t=.1 and upper t=.5, to trigger you need to travel faster than 50u/sec and slower than 250u/s
Fine, but it doesn't work.
Fine, but it doesn't work.
with my playerspeed=1000 and lower t=.9 upper t=1, you should travel fast to trigger but ingame you can only make a jump and it fires.
mmmm