Laser cube dropper
Posted May 29, 2011
How would I go about making the cube dropper instance drop the laser redirection cubes? Thanks in advance!
EDIT: I figured it out my self, made my own instance. Turns out that laser cubes bounce a lot different than the normal variety. Who would 'a thought it!
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Posted May 29, 2011
Replied
35 minutes
later
Create a "Func_Instance"
Use the instance that says "reflectocube" and "dropper" in the name, it's in the gameplay folder.
Use the instance that says "reflectocube" and "dropper" in the name, it's in the gameplay folder.
Also if you plan on using multiple "reflectocube" droppers you have to modify a "multiple_normal" dropper. Else you get problems with all the droppers responding to the same buttons.
After creating the instance, you should add a name in the "name fixup"
then when creating a button you can use that name to point to the instance. (at the output menu)
After that you get a dropdown menu of all the operations the dropper (or any other instance) can perform
It will claim to be a wrong command (red text) but it will still work