[solved] Slow Down animation of Prop_dynamic?

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RageCompeX
65 Posts
Posted May 29, 2011
Subject describes it all..How? Want to have a wall coming up slowly, using a telescopic arm to move it up, but it goes to fast and I want to slow down the animation, any ideas or other ways to do it? I found a logic_measure_movement, maby something to do with this?
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Supervillain
34 Posts
Posted May 29, 2011
Replied 35 minutes later
Try messing around with the prop_dynamic input SetPlaybackRate. An override parameter of -1 plays the animation in reverse (I believe). Try a value between 0 and 1.
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RageCompeX
65 Posts
Posted May 29, 2011
Replied 47 minutes later

Supervillain wrote:
Try messing around with the prop_dynamic input SetPlaybackRate. An override parameter of -1 plays the animation in reverse (I believe). Try a value between 0 and 1.

nice try but nope, I just wasted some time for this, I just tried to set the playbackrate and then play the anmiation, for example a telescopic arm, but it didn't go any slower or faster, also not with 20 or -20

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iWork925
1,080 Posts
Posted May 29, 2011
Replied 28 minutes later
You realize that 20 and -20 are not between 0 and 1?
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Supervillain
34 Posts
Posted May 29, 2011
Replied 21 minutes later
yeah, I think that 1 is fullspeed ahead, and -1 is fullspeed in reverse. So..... you are going to want something like .5, which should play the animation forward at half speed (if I understand the SetPlaybackRate input correctly).
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RageCompeX
65 Posts
Posted May 30, 2011
Replied 14 hours later

iWork925 wrote:
You realize that 20 and -20 are not between 0 and 1?

yes I realised, I just tried alot, -1, 0, 0.5, 1 doesn't really look like it goes at the half speed.
I did 2 telescopic arms next to each other and made a difference in playbackrate and then play the animation, but same speed all time

Supervillain wrote:
yeah, I think that 1 is fullspeed ahead, and -1 is fullspeed in reverse. So..... you are going to want something like .5, which should play the animation forward at half speed (if I understand the SetPlaybackRate input correctly).

well I'm just wondering, how would a telescopic arm reverse when it didn't even extended first, it first needs to go up in order to go back

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iWork925
1,080 Posts
Posted May 30, 2011
Replied 9 hours later

RageCompeX wrote:
yes I realised, I just tried alot, -1, 0, 0.5, 1 doesn't really look like it goes at the half speed.
I did 2 telescopic arms next to each other and made a difference in playbackrate and then play the animation, but same speed all time

Works perfectly for me. Maybe set it a bit lower, maybe 0.1?

RageCompeX wrote:
well I'm just wondering, how would a telescopic arm reverse when it didn't even extended first, it first needs to go up in order to go back

It would snap to the last frame and works its way backwards, the same way if you set the animation to an 'in' animation before an 'out' animation was used.

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RageCompeX
65 Posts
Posted May 31, 2011
Replied 17 hours later

iWork925 wrote:
Works perfectly for me. Maybe set it a bit lower, maybe 0.1?

thx, I made a mistake, I had to change the playbackrate AFTER the animation begins :biggrin: