On Screen Text
And by the way, this shit is incredibly annoying. Use it sparingly. Or preferably, not at all.
msleeper wrote:
The entity is game_text.And by the way, this shit is incredibly annoying. Use it sparingly. Or preferably, not at all.
Would Game_text be the same entity to create the controls indications? I have a place in my map that I want to indicate to CTRL - Crouch, where it shows the CTRL key like in the game.
msleeper wrote:
No. I have no idea what triggers that, it's something new and I've never used that before.
Man, the tips were messy enough in Portal. I haven't even bothered to decompile and look at whatever the heck they've done with Portal 2...might be interesting though; if some sort of custom graphic could be used it could effectively serve as a ping in singleplayer.
It was implemented in l4d2 the first time... I just tried it in Portal2 and it works fine.
CraigChrist wrote:
I think env_instructor_hint is used http://developer.valvesoftware.com/wiki/Env_instructor_hintIt was implemented in l4d2 the first time... I just tried it in Portal2 and it works fine.
Beautiful! Thank you!
Will T. wrote:
I think the entity you want may be env_hudhint. It provides all the "CTRL = Crouch" style hints in the main game.
Not for Portal 2; the env_hudhint is used in HL2 and Portal, I believe.
this is what I am looking for
dhavalmistry wrote:
this is what I am looking forCraigChrist wrote:
I think env_instructor_hint is used http://developer.valvesoftware.com/wiki/Env_instructor_hintIt was implemented in l4d2 the first time... I just tried it in Portal2 and it works fine.