Making Texture Un-Portalable
Posted May 30, 2011
Replied
8 minutes
later
NocturnalGhost wrote:
The method used in the space scene in the game was to use "sky_black_nofog" as the sky name in the map properties, with a normal skybox (using tools/toolsskybox) around the playable area.Then, make a 3d Skybox area elsewhere on the map, with a sky_camera in the middle, and the inside faces of this box textured with "skybox/finale_stars".
Bingo.
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