a couple of questions
Posted May 31, 2011
well, i have a few queries.
firstly, how can i make coop spawn elevators where one person gets a portal gun and the other does not.
secondly can i somehow take away a players portal gun.
thirdly can you give each player a orange/blue only portal gun.
and finally, is it possible to make a portal land on a wall sideways(i have a good idea for HLBs).
firstly, how can i make coop spawn elevators where one person gets a portal gun and the other does not.
secondly can i somehow take away a players portal gun.
thirdly can you give each player a orange/blue only portal gun.
and finally, is it possible to make a portal land on a wall sideways(i have a good idea for HLBs).
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Posted May 31, 2011
Replied
1 hour
later
- It would appear that by default a coop bot will spawn with a portal gun.
- Probably. Use trigger_weapon_strip.
- See 1.
- Yes. Use info_placement_helper.
Posted May 31, 2011
Replied
2 hours
later
1&3 i want them to spawn without the portalgun
2&4 will try that thanks
2&4 will try that thanks
Posted May 31, 2011
Replied
2 hours
later
Idolon wrote:
1. It would appear that by default a coop bot will spawn with a portal gun.
2. Probably. Use trigger_weapon_strip.
3. See 1.
4. Yes. Use info_placement_helper.
can you tell me how the placement_helper works...
Posted May 31, 2011
Replied
19 minutes
later
RageCompeX wrote:
can you tell me how the placement_helper works...
Thirty seconds on the Valve Developer Wiki:
VDC wrote:
Entity descriptionA portal auto aligner. Portals fired close to it will automatically be positioned where this entity is placed. Compare with func_portal_orientation that only controlled the orientation.
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Posted May 31, 2011
Replied
4 hours
later
By the way, spawning the robots without guns must be somehow possible, since the co-op calibration course does that. How I don't know, maybe just a trigger_weapon_strip in the spawns.