Flo2912 wrote:
OK, here are the Files^^
I'm sure it is something very obvious and I will feel stupid after you helped me, but I don't get it right now
Flo, these are your mistakes:1. You changed the model name adding _Flo, but if you look into the model file with the hex editor, you kept the original name underground_paintdropper.MDL and only changed the folder where it was... This makes that the model can't find itself
2. It isn't a good idea to change the names of the rest of the model files either, I mean the .vvd, .phy, .vtx.... Take into account that even that hexed model will search for the original name ones into the new custom folder (you can't know this because it's coded and you can't read it, but it is this way).3. You edited the bottom part of the model file changing the name of one of the textures:- from underground_paintdropper_blue- to underground_paintdropper_LilaBUT inside your material file underground_paintdropper_Lila.VMT this is what you have:
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Code: Select all
VertexLitGeneric
{
$basetexture "models/pFlos_underground/underground_paintdropper_blue"
$bumpmap "models/pFlos_underground/underground_paintdropper_normal"
$normalmapalphaenvmapmask 1
$phong 1
$phongexponent 5
$envmaptint "[.3 .3 .3 ]"
$phongboost 2
$phongfresnelranges "[5 1 2]"
$envmap env_cubemap
}
. you are making it look for underground_paintdropper_blue inside your custom folder materials/models/pFlos_underground/... and there isn't any file called like that in there, see? you need to change it for
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Code: Select all
VertexLitGeneric
{
$basetexture "models/pFlos_underground/underground_paintdropper_Lila"
$bumpmap "models/pFlos_underground/underground_paintdropper_normal"
$normalmapalphaenvmapmask 1
$phong 1
$phongexponent 5
$envmaptint "[.3 .3 .3 ]"
$phongboost 2
$phongfresnelranges "[5 1 2]"
$envmap env_cubemap
}
- And finally, I'd suggest you to incude ALL of the textures that the model reads... maybe you can't see the model textured in hammer because its skin is for example set to the very first one, the skin 0, and that could be underground_paintdropper.VMT, not underground_paintdropper_blue.VMT, understand?

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