Links are by their definition one-way. He was trying to draw attention to it for people who read the forums but don't troll the Recent Changes page on the wiki.
Tutorial for Observation Rooms?
Posted Nov 22, 2007
Replied
29 minutes
later
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Posted Nov 29, 2007
Replied
6 days
later
Yeah a tutorial would be great - are you still working on it. I've checked the wiki and can't find it so...
(hehe, bump disguised as a post)
(hehe, bump disguised as a post)
Posted Nov 29, 2007
Replied
2 hours
later
It's posted in the link above.
Posted Nov 29, 2007
Replied
33 minutes
later
Hurricaaane wrote:
The refract texture must be on all sides of the brush, and the brush itself needs to be a func_brush, not a func_detail.
Not at all, the entire brush must be Nodraw, while the window side has the window texture, and should be set to Func_detail instead, as func_brush is a waste of entity percentage in your map, mainly if you have alot of rooms.Also very nice tut above!
Posted Dec 03, 2007
Replied
3 days
later
Removed by order of the NSA.
Posted Dec 03, 2007
Replied
4 hours
later
Hmmm?
Posted Dec 03, 2007
Replied
5 hours
later
I first posted about how this article had been abandoned, then decided to expand it to incorporate all the stuff in the Wiki Cleanup thread.
Or maybe the man really is out to get us
Or maybe the man really is out to get us
Posted Oct 24, 2024
, Edited Oct 24, 2024
Replied
16 years
later
This "Tutorial for Observation Rooms" is an invaluable resource for anyone looking to enhance their understanding of observation techniques. It clearly outlines essential strategies, making it easier for users to grasp key concepts. I particularly appreciate how it emphasizes the importance of integrating theory with practice, which is crucial for effective learning. If you're looking to ny rent own sell equipment for your observation needs, this tutorial provides great insights on the best practices and setups to consider. Overall, a fantastic guide.
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