t3x wrote:
"Yes, Bendy, what is it? I'm in the middle of critical defusal"
Terrorist win
"Oh fiddlesticks, what now"Also... Lamarr.
I thought you got rid of that thing.
t3x wrote:
"Yes, Bendy, what is it? I'm in the middle of critical defusal"
Terrorist win
"Oh fiddlesticks, what now"Also... Lamarr.
I thought you got rid of that thing.
Added a new emoticon, [strike:3u3nfcy9]atlas variation coming shortly[/strike:3u3nfcy9]
:pbody_facepalm: :atlas_facepalm:
And by grox's request, thumbs-up (not on posting page)
![]()
(Not sure about the p-body one, does the thumb have enough definition?)
p0rtalplayer wrote:
Added a new emoticon, [strike:4qogw7f1]atlas variation coming shortly[/strike:4qogw7f1]:pbody_facepalm: :atlas_facepalm:
And by grox's request, thumbs-up (not on posting page)
![]()
(Not sure about the p-body one, does the thumb have enough definition?)
I think Bendy emoticons would be amusing. Ans I would use the facepalm alot.
p0rtalplayer wrote:
Added a new emoticon, [strike:zef9gwjb]atlas variation coming shortly[/strike:zef9gwjb]:pbody_facepalm: :atlas_facepalm:
And by grox's request, thumbs-up (not on posting page)
![]()
(Not sure about the p-body one, does the thumb have enough definition?)
The thumbs up ones are kind of... vague.
t3x wrote:
I don't know, I don't like any of the P-Body and Atlas emoticons so... I don't give a damn
Me neither, is it possible to show the icons differently depending on some board setting?
i.e. some people see
where other see
and for those that only work one way, might just show up as e.g. " :facepalm: "
t3x wrote:
I don't know, I don't like any of the P-Body and Atlas emoticons so... I don't give a damnKeklolzor wrote:
t3x wrote:
I don't know, I don't like any of the P-Body and Atlas emoticons so... I don't give a damn> Me neither, is it possible to show the icons differently depending on some board setting?
i.e. some people seewhere other see
![]()
and for those that only work one way, might just show up as e.g. " :facepalm: "
Well, that's why I kept the old ones around. People who want to use those can use those with the normal codes, and if you want ATLAS or P-body you have specify with the () or [].
I don't think its possible under the current board settings to make them appear different under different conditions, and I have bigger things to worry about right now anyway.
Kopeke wrote:
http://www.youtube.com/watch?feature=player_detailpage&v=tCnj-uiRCn8#t=44sAnd now.
I was just about to say that
Keklolzor wrote:
Kopeke wrote:
http://www.youtube.com/watch?feature=player_detailpage&v=tCnj-uiRCn8#t=44sAnd now.> I was just about to say that
Are you serious?
duks plz
p0rtalplayer wrote:
duks plz
accually is dolan. :atlas_facepalm:
Yay for skeletons! (boo for crappy animation!)
Pilchard123 wrote:
Keklolzor wrote:
Kopeke wrote:
http://www.youtube.com/watch?feature=player_detailpage&v=tCnj-uiRCn8#t=44sAnd now.>> I was just about to say that>
Are you serious?
We are soooo in-sync
groxkiller585 wrote:
Yay for skeletons!
Those are pretty good looking sprites. Also, is this intentionally using Minecraft mobs?
groxkiller585 wrote:
Yay for skeletons! (boo for crappy animation!)
Misalinged textures! 
t3x wrote:
groxkiller585 wrote:
Yay for skeletons! (boo for crappy animation!)>
Misalinged textures!
Nope! That's just the view movement offsetting everything. 
@van: ATM yes, but as I get this more into fruition it will use entities I've thought up that are unique.