[PTI][SP] Cube & Button

Avatar
vanSulli
994 Posts
Posted May 15, 2012
This is a difficult puzzle that came out surprisingly lag-free (mostly). You'll need to be good at funnel strafing, portal placing, and all those fun things that you do when you play Portal 2 (who'da thunkit).

It helps to have a link.

Advertisement
Registered users don't see ads! Register now!
Avatar
Camera
200 Posts
Posted May 15, 2012 , Edited May 15, 2012
Replied 5 hours later

Aperture Science Security Camera [Version 00.04]
Copyright (c) 2012 Aperture Innovations. All rights reserved.

vanSulli\ [SP] Cube & Button

 The usage of the cubes over and over induces this sub-consciousness that realizes what the name meant. Challenging and fun to play, this test chamber is undeniable. Except for the fact that I find that it is rather too short for my liking. Personally, it would have been more fun if I had to disintegrate one of the cubes and need to find a way to go get it again or something. But quality over quantity.

 -Puzzle: 8/10

Incredible piece of art. Makes the test subject think, but not too much. Maybe not enough.

 -Design: 7/10

The rooms are well organised, and the connections are easy to see. I would add glass between the two main rooms to be able to see the other side for aesthetic purposes and also add a reason for the laser hazard at the beginning.

 -Detail: 5/10

All Perpetual Puzzle Initiative maps will have this detail level.

 --Total: 6.6666.../10

I am programmed to be mean, so please disregard this if it affects your decision to play this map.

 --Difficulty level: 1-3 minutes to solve puzzle. 1-2 tries.

In some rather unexplained way, when I jumped, I died instantly in this map. Beware.

 --In conclusion, the name describes this map perfectly. Make sure not to forget to play it.
Avatar
vanSulli
994 Posts
Posted May 15, 2012
Replied 47 minutes later
Thanks for taking the time to play everybody's puzzles through. The feedback is always helpful.
Avatar
Camera
200 Posts
Posted May 15, 2012
Replied 3 minutes later

vanSulli wrote:
Thanks for taking the time to play everybody's puzzles through. The feedback is always helpful.

No problem. Just helping our community out. I keep forgetting to put the color nowadays.

Advertisement
Registered users don't see ads! Register now!
Avatar
Omeqa
578 Posts
Posted May 16, 2012
Replied 20 hours later
Really liked the map (Everyone here do awesome maps man!), I enjoyed the general idea, and the shape of the map, but I think the cube getting could be harder, but only if it was meant to be hard. The "cube exchange to get the funnel to work and doors to open" was great, simple, not confusing, but needed a little think . Finally, the lighting was good, maybe more lightbeams in the second funel part.

Overall I give you a 4/5, the puzzle wasn't confusing, needed a little think, I liked it