Universe' canon

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Omeqa
578 Posts
Posted May 16, 2012 , Edited May 17, 2012
Hai, I've had an idea of a thread where we can ask questions about Portal and Portal 2, to know if certain infos are true/false or canon/not-canon that cannot be answered by the wiki, or just for pure laziness.

Example:

Were the Terminal Discouragement Beams invented before GLaDOS' death? (portal 1)

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p0rtalplayer
1,366 Posts
Posted May 16, 2012
Replied 1 minutes later
Well, GLaDOS says the redirection cubes were just finished before you killed her, so I would guess the lasers were too.
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Camera
200 Posts
Posted May 16, 2012
Replied 1 minutes later
"Post in this thread or YOU ARE FIRED, though the canon." Cave Johnson

Yes, the Thermal Discouragement Beam was invented before GLaDOS's death, but, GLaDOS mentioned that Chell is the first Test Subject to test with the Pivot Cube. Ninja'd

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Omeqa
578 Posts
Posted May 16, 2012
Replied 6 minutes later
Thanks guys! I got another one for you, the Portal 1 walls, do they "exist" in Portal 2? Were they replaced by "new walls" after GLaDOS' death and before the Center started to decay? Same thing goes for pistons and panels, cubes, buttons, droppers, etc...
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p0rtalplayer
1,366 Posts
Posted May 16, 2012
Replied 8 minutes later
I think the idea is it was "retconned"

Technically, the portal 1 style pistons still exist in the portal 2 visual canon, as the plastic/metal white and black pistons used on some platforms. But they're used a lot more sparsely.

As for the cubes, I think the companion cube in the end cutscene proves that the old cube style still exists, suggesting GLaDOS created the new style either shortly before or after her death.

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Groxkiller585
652 Posts
Posted May 16, 2012
Replied 23 minutes later

p0rtalplayer wrote:
I think the idea is it was "retconned"

Technically, the portal 1 style pistons still exist in the portal 2 visual canon, as the plastic/metal white and black pistons used on some platforms. But they're used a lot more sparsely.

As for the cubes, I think the companion cube in the end cutscene proves that the old cube style still exists, suggesting GLaDOS created the new style either shortly before or after her death.

before, as the new style is all over the broken chambers.

Also I think most of the broken chambers are actually p1-styled with retconned textures, as only a few of them use panels. (I can think of 3....might be more, but not too many)

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p0rtalplayer
1,366 Posts
Posted May 16, 2012
Replied 13 minutes later
I think the idea is that everything post-1980 used panels and white walls, when I was talking about the style I was referring to the cube style.

You might want to update that title to be "Universe' canon" (the ' was intentional, it means "prime")

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Keklolzor
165 Posts
Posted May 17, 2012
Replied 6 hours later
About anything regarding new style of walls, droppers, cubes etc. I still go with "Valve put more effort at P2 than P1"
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Omeqa
578 Posts
Posted May 17, 2012
Replied 2 hours later

p0rtalplayer wrote:
I think the idea is that everything post-1980 used panels and white walls, when I was talking about the style I was referring to the cube style.

You might want to update that title to be "Universe' canon" (the ' was intentional, it means "prime")

Updated the title. Good call on this one, getting "oh but it exists in the multiverse" is annoying :/

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Sven
306 Posts
Posted May 17, 2012
Replied 2 hours later

Keklolzor wrote:
About anything regarding new style of walls, droppers, cubes etc. I still go with "Valve put more effort at P2 than P1"

If the older chambers didn't have the new design choices, I would say "GLaDOS rebuilt the Enrichment Center in her image and design," which I think is a better answer than a simple art choice. But, they do, so I can't.

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Pilchard123
334 Posts
Posted May 17, 2012
Replied 1 hour later

Kopeke wrote:

p0rtalplayer wrote:
I think the idea is that everything post-1980 used panels and white walls, when I was talking about the style I was referring to the cube style.

You might want to update that title to be "Universe' canon" (the ' was intentional, it means "prime")>

Updated the title. Good call on this one, getting "oh but it exists in the multiverse" is annoying :/

But wouldn't each 'verse consider themselves the prime?

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Omeqa
578 Posts
Posted May 17, 2012
Replied 50 minutes later

Pilchard123 wrote:

Kopeke wrote:

p0rtalplayer wrote:
I think the idea is that everything post-1980 used panels and white walls, when I was talking about the style I was referring to the cube style.

You might want to update that title to be "Universe' canon" (the ' was intentional, it means "prime")>>

Updated the title. Good call on this one, getting "oh but it exists in the multiverse" is annoying :/>

But wouldn't each 'verse consider themselves the prime?

Yes, but the multiverse "story" of portal 2 isn't canon in Portal 2's story...So this is out of question.

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Sven
306 Posts
Posted May 17, 2012
Replied 1 hour later

Pilchard123 wrote:

Kopeke wrote:

p0rtalplayer wrote:
I think the idea is that everything post-1980 used panels and white walls, when I was talking about the style I was referring to the cube style.

You might want to update that title to be "Universe' canon" (the ' was intentional, it means "prime")>>

Updated the title. Good call on this one, getting "oh but it exists in the multiverse" is annoying :/>

But wouldn't each 'verse consider themselves the prime?

It's all about perspective.

For instance, [url:23ielw39]http://en.wikipedia.org/wiki/The_Farnsworth_Parabox[/url:23ielw39].

And I quote,

Wikipedia wrote:
The two Farnsworths discover that, just as the original Farnsworth created a box containing a parallel universe, the parallel universe Farnsworth created a box containing the original universe. After arguing over which universe will be named Universe A and Universe B, the original universe is named Universe A and the parallel universe is named Universe 1.

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Groxkiller585
652 Posts
Posted May 17, 2012
Replied 52 minutes later

Kopeke wrote:
Yes, but the multiverse "story" of portal 2 isn't canon in Portal 2's story...So this is out of question.

It's funny, because we technically have two "canon"s: P2's sp and coop stories, and the PeTI, because the Cave Prime in PeTI != P2 sp Cave.

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BenVlodgi
633 Posts
Posted Feb 11, 2013
Replied 8 months later

groxkiller585 wrote:

Kopeke wrote:
Yes, but the multiverse "story" of portal 2 isn't canon in Portal 2's story...So this is out of question.>

It's funny, because we technically have two "canon"s: P2's sp and coop stories, and the PeTI, because the Cave Prime in PeTI != P2 sp Cave.

if anyone wants to consider the PTI cave lines canon then you could just assume all of the multiverse activity didn't even take place in our universe.

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tile
380 Posts
Posted Jun 09, 2014
Replied 1 year later

groxkiller585 wrote:

Kopeke wrote:
Yes, but the multiverse "story" of portal 2 isn't canon in Portal 2's story...So this is out of question.>

It's funny, because we technically have two "canon"s: P2's sp and coop stories, and the PeTI, because the Cave Prime in PeTI != P2 sp Cave.

well, actually, i think everything but pti is canon. but then again, there's my own head-canon as well. here's my view on it, where blue is my own speculation or fan-made canon:

  1. Old aperture eras
  2. Cosmogony map-pack and Lab Ratt comic flashbacks
  3. portal 1. during your escape, glados begins implementing new test chamber systems, which explains why there are robot arms in chamber 19 in portal 2 when you revisit it. then, the labratt comic's present.
  4. the long decay, when all the spheres that activated at portal 1's end carve out their own sections of aperture as their homes, but they all eventually deactivate due to decay or accidents, leaving wheatley alone as the last one aside from the space, adventure, and fact spheres. Also, the Conversion map-packt/the hotel intro of portal 2 before you go back to sleep
  5. the rest of Portal 2 single player
  6. Portal 2 coop
  7. peer review DLC
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Lemonosity
363 Posts
Posted Jun 10, 2014
Replied 23 hours later
Style was just a retcon. That's all there is to it.
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tile
380 Posts
Posted Jun 10, 2014
Replied 3 hours later
Sure, but what about the partially explained retcons or the things that weren't reconnected?

Portal 1 companion cube shows up at portal 2's end, which invalidates the idea that portal 2 cubes are a retcon, because it's evidence that portal 1 styled cubes did in fact exist within aperture during portal 1's time. In portal 1's escape, there is a place where you can see cubes being manufactured, which indicates that portal 2's cubes were probably being built there. (even though they are portal 1 styled in that scene; i dismiss this as 'portal 2 cubes werent designed by valve yet')

And when you revisit chamber 19 in portal 2, albiet backwards, you can see 2 portal 1 pistons, one of which was present in portal 1's version of the chamber. This shows that portal 1 pistons arent completely retconned either, just upgraded by glados during your escape at some point.

I still think glados did do some upgrading while you tested and escaped in portal 1, because of the first room in portal 2 with a laser cube where she mentions that she "just finished building them before you had your...well..episode."

It doesnt explain the wall penel's new looks, which definetely were retconned, but it does explain some things.

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vanSulli
994 Posts
Posted Jun 10, 2014
Replied 27 minutes later
Fairly certain the Portal 2 pistons were a mistake (seriously, have you seen the amount of exposed nodraw on that map?).

As to what Portal 1 would look like post Portal 2 retcons... if only there was a Valve-approved viewport into that world.

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tile
380 Posts
Posted Jun 11, 2014
Replied 14 hours later

vanSulli wrote:
Fairly certain the Portal 2 pistons were a mistake (seriously, have you seen the amount of exposed nodraw on that map?).

As to what Portal 1 would look like post Portal 2 retcons... if only there was a Valve-approved viewport into that world.

i forgot to mention this guy in sp_a2_catapult_intro(i think that's the map name):

not only is it there, it also moves in the same manner as the portal 1 pistons and it's textured the same way. even when noclipping up to it, you can see that the back of it is textured and detailed the same as portal 1's actual pistons. so even if it has been mostly replaced in portal 2, It's definitely still canon as something that exists in the portal universe . So, this example prooves 2 things: portal 1 concrete and metal has been retconned to portal 2 style, but portal 1 pistons were simply used by glados a lot less.