Groxkiller's Portal 2 Prefabs
Yes, I said prefabs, not instances! Here I do my test building from scratch! I have made a large amount of prefabs utilizing various elements, design traits and other useful things. Here's a list:
- Expected Elements (Buttons, Fizzler, Funnel, Laser, Old Aperture counterparts, etc.)
- Broken Panel setups (BE CAREFUL - they appear to have become unpredictable with updates, try not to rotate them)
- Panel Stairs, Panel Ramp
- Various Broken map details
- Various Old Aperture map details
- Various BTS map details
- Generic Entities
- Generic Lights
- Various glass shapes
- Various grate platforms
- Various Inset Light setups
- Base for a custom personality core (WIP)
- Pistons
- Rattman music transition and details
- various Rope setups
- Pnematic Diversity Vent
- PeTI ents (IngameLoader_Entities)
- Coop base spawn ents
- Coop Dissassemblers (orange/blue seperate)
- And much more!
dl link: DOWNLOAD HERE!
Kopeke wrote:
I`m happy you released it to public, I've been using it and it's awesome, the only problem I've encountered was the 90 degree 128x128 panel...It just doesnt work
Like I said, it might be broken thanks to updates. (i'm assuming your talking about the panel ramp.)
groxkiller585 wrote:
Kopeke wrote:
I`m happy you released it to public, I've been using it and it's awesome, the only problem I've encountered was the 90 degree 128x128 panel...It just doesnt work>Like I said, it might be broken thanks to updates. (i'm assuming your talking about the panel ramp.)
Well the panels that are called panels in the PTI (you know, 4x4)
Kopeke wrote:
groxkiller585 wrote:
Kopeke wrote:
I`m happy you released it to public, I've been using it and it's awesome, the only problem I've encountered was the 90 degree 128x128 panel...It just doesnt work>>Like I said, it might be broken thanks to updates. (i'm assuming your talking about the panel ramp.)>
Well the panels that are called panels in the PTI (you know, 4x4)
Yh that's the ramp, and it doesn't use the PTI version, it's the old way of doing it (ie 4 panel models)
groxkiller585 wrote:
Yh that's the ramp, and it doesn't use the PTI version, it's the old way of doing it (ie 4 panel models)
I see, but do you think we could decompile a PTI map, and put the ramp in a prefab, after renaming everything and removing the extra stuff? (And PS: I've always wandered what "ie" meant, what does it mean
)
Kopeke wrote:
groxkiller585 wrote:
Yh that's the ramp, and it doesn't use the PTI version, it's the old way of doing it (ie 4 panel models)>
I see, but do you think we could decompile a PTI map, and put the ramp in a prefab, after renaming everything and removing the extra stuff? (And PS: I've always wandered what "ie" meant, what does it mean
)
You don't even need to do that, just open the instance and prefabificate it (after fixing some inputs)
ie means "for example" AFAIK.
groxkiller585 wrote:
Kopeke wrote:
groxkiller585 wrote:
Yh that's the ramp, and it doesn't use the PTI version, it's the old way of doing it (ie 4 panel models)>>
I see, but do you think we could decompile a PTI map, and put the ramp in a prefab, after renaming everything and removing the extra stuff? (And PS: I've always wandered what "ie" meant, what does it mean
)>
You don't even need to do that, just open the instance and prefabificate it (after fixing some inputs)
ie means "for example" AFAIK.
*Me didn't realize there must be an instance file. + me not knowing what AFAIK means
I'll probbably do that toomarow, I could send you a link (On Steam) so you can add it to your prefabs, I'll try to get the same kind of names.
It's a slightly different usage. I.e., you would use i.e. to say "I like frozen milk products, i.e. ice cream" but you would use e.g. to say "I have 5 favorite flavors of ice cream, e.g. chocolate"
