Don't Eat the Paint

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bufutda
36 Posts
Posted May 30, 2011
Replied 4 hours later
Hmm, this was a great map overall, but i have three fixes:
i) There is an alternate solution for the first test:

lol.jpg
ii) I accidentally died after re-retreiving the portal gun and i re-spwned without it...i was forced to re-start the level.
iii) The back panel where the crushers are needs to be more visible (i only noticed it by accident.)
Great map tho, good job. I dont think this will be disqualified, but the rules state that you can only have one map theme, so it is a possibility.

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Kibate
105 Posts
Posted May 30, 2011
Replied 2 hours later

CaretCaret wrote:
oh, ok.

Does it work now?

Yes, perfect

Also the bugged and shortcuts were nicely fixed.(ironic, i apparently love playing your map, i played it for like 5 or 6 times now heh)

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NeemaE
17 Posts
Posted May 31, 2011
Replied 6 hours later
Seconding bufutda,
.

To be honest, I found this first before whatever the intended solution was (presuming this wasn't it), though I imagine it isn't too important, as it is only a teaser in the beginning.


EDIT: Instead of double posting...

cg5 wrote:
In that last section with the orange gel and the crushers, I missed the portal surface at the upper level, and only saw it after noclipping to look around. You need to make that more obvious. Otherwise the map was great.

Really? I just rushed to the other side of the crushers to check out the scenery--upon seeing nothing was there (except the portal wall), I turned around and spotted the upper surface... It seemed to me to be in the "cone field of vision" of anyone in the situation I mentioned. Maybe signage would help...? (Arrow rotated to point diagonally upwards...?)

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kwp21 pitts
260 Posts
Posted May 31, 2011
Replied 12 hours later
For this map I'm sorta inbetween. It is a good map but a little too easy. You might need more for a challenge.
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bjs0
74 Posts
Posted May 31, 2011
Replied 4 hours later
In the version of the map I downloaded just now (it says 1.4), the fling exploit is still very much present. I don't know if this is because of a download problem, or because the map was changed in a subtle way that didn't quite fix the problem. It seems the distance of the floor panel or the height of the hanging panel might have been adjusted, but by simply flinging at a lower speed, the player can make it through.

If I am correct, I have a suggestion:

Spoileriffic Suggestion
detp_suggestion.jpg
Oh, and I noticed the standing button by the propulsion gel vent is "modern Aperture" style, not the "retro Aperture" style.

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timefiller
43 Posts
Posted May 31, 2011
Replied 3 hours later

Here is a video of my playthrough.

You will see a problem with the cube button & the fling jump.

http://www.xfire.com/video/47b3a9/
Video freezes & starts lagging, for some reason, at 7 minutes for like 10 seconds.

few things I do are kind of embarrasing but its okay. :d

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CaretCaret
290 Posts
Posted Jun 01, 2011
Replied 6 hours later

timefiller wrote:
Here is a video of my playthrough.

You will see a problem with the cube button & the fling jump.

http://www.xfire.com/video/47b3a9/
Video freezes & starts lagging, for some reason, at 7 minutes for like 10 seconds.

few things I do are kind of embarrasing but its okay. :d

Nice, but you solved the first paint puzzle the wrong way.

That thing with the cube button kinda sucked

bjs0 wrote:
...the fling exploit is still very much present.

Really? Have you tried it? Cause I sure cant solve the puzzle that way.

About the button. Thank you so much! I totally didn't notice that.

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izentropic
3 Posts
Posted Jun 01, 2011
Replied 2 hours later
Great map! it was really fun and original for me
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Ruien
157 Posts
Posted Jun 01, 2011
Replied 2 hours later
This was the first time I have tried this map. Great work! It seemed well-polished, original, and fun, even if it wasn't very difficult.
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bjs0
74 Posts
Posted Jun 01, 2011
Replied 20 minutes later

CaretCaret wrote:
Really? Have you tried it? Cause I sure cant solve the puzzle that way.

If the screenshot I posted is from the latest version, then yes. I have performed the exploit several times.

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Djinndrache
1,442 Posts
Posted Jun 02, 2011
Replied 1 day later
I started playing custom maps and record me playing them. It's neither a perfect run nor do I have to have solved the map in the way it's meant to solve it. I play the maps "blind", that means I've never been in them before and play them for the very first time. I also give a little feedback for the map in the video description.

Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=iN_4Ed2eqMM

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Ratboy
56 Posts
Posted Jun 06, 2011
Replied 4 days later
Nice work! I've been looking through all of the underground themed maps, and yours stands out the best so far (the exception being Lobster's delta_bunsen, but who can compete with that?). I think everybody already covered the glitches, so I'm just here to say good job.
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Krem
36 Posts
Posted Jun 16, 2011
Replied 10 days later
Following on the heels of mute copypaste fella, here is another video of this map.

h1xaEOF5N8I

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Enigmaphase
110 Posts
Posted Jun 17, 2011
Replied 17 hours later
Nice, I loved the elevator crashing. Fun map! As for NeemaE's solution to the first puzzle, I think that doesn't matter since it's harder than the actual solution.

An interesting glitch I found is that if you get the cube stuck halfway in the door (when it's closed), you can then walk towards the door, pick up the cube, and walk through the door. Th cube will still stay stuck in the door, and you can keep walking back and forth through the door. Rather entertaining but also not an exploit in any way. Perhaps this works with all maps, I'm not sure, I just discovered it today though.

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lifeson99
102 Posts
Posted Jun 25, 2011
Replied 7 days later
The gameplay was far too easy.
To me the puzzles were incredibly simple.
I don't know . . . maybe the fact that I just played DoubleTake (which was very tricky) and then "The_Room" (same) had an effect on me thinking this is easy.

The scenery and textures were excellent.
Especially the water and rusted metal scene where you had to find your gun - that was the best part.

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rellikpd
1,053 Posts
Posted Jun 28, 2011
Replied 3 days later
wow. this map was amazing, very well formed, and the "second" parts flings, and puzzle elements are so fun! It brings back some of the more fun things I love about portal.
Only real criticism I can offer is: At the very begging of the map, when everything is still in "good working" condition you exit a good working chamber and walk into a "Behind The Scenes" style area, this doesn't seem right. You shouldn't really see behind the scenes (or use it as a connecting area between two "good condition" chambers.) It's a minor thing, just seemed odd. I completely LOVED the second part. I want to see a "full" version of this
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DoMinator
3 Posts
Posted Jul 09, 2011
Replied 10 days later
I think I found an alternate "solution" with the crushers at the end. I noticed just after passing them that I should have use the propulsion gel to traverse them at high speed. Instead, I just put a portal on the surface on the top right, then another one on the surface at the bottom rigth then jump through it and crouch so I don't immediatly rebound on the blue gel. I waited for the right moment and jumped on the crushers and just walk my way to the other side. It was close, so maybe add one more crusher or put the top right panel a little bit farther could prevent this exploit.
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pfalstad
79 Posts
Posted Jul 10, 2011
Replied 1 day later
Fun map, nice and easy. We almost stopped the game when we got to the first elevator. I thought the "fling exploit" was the intended solution and tried to do it many times without success.
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Blueanchorite
4 Posts
Posted Jul 31, 2011
Replied 20 days later
Hello,
I enjoyed this map. The crashing elevator was nice, because I thought it would have been too short without the extra map, and having a small section without the portal gun was something I hadn't seen in a custom map before.

Bug: not sure if you noticed this. There's a single, angled portal-able surface not far from the crashed elevator, right next to some deadly water. I found that if I came through that wall through a portal and then tried to jump back through the portal to return, I would end up 'drowning' even though I had gone through the portal.

My only other criticism is that there are so many locations with hardly any portal-able surfaces (by the way, is there a standard adjective for that?). It feels very restrictive to walk into a room where only those surfaces that absolutely need to have portals on them are allowed to have portals on them. Just my opinion.

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KennKong
942 Posts
Posted Aug 08, 2011
Replied 8 days later
I loved the second part of the map. It had more of the original "Cave Johnson" era feel to it than any map I've played so far. It would have been even better with some CJ lines; it felt kind of lonely in there without him.

The portal gun part threw me for a bit, but otherwise, it was a fairly simple, straightforward map.

I thought about giving this map a 3, but I couldn't really come up with any suggestions as to what needed work. It would have been better if it were longer, but what there is definitely rates a 4/5 from me.