Yes, it deserves its own thread. I know this because of reasons.
Official Site, I think.
'Standalone game.' Dunno if I want to shell up moneys for it, but if its as good as the original, but bigger.... Meh. Still, it looks good so far.
Yes, it deserves its own thread. I know this because of reasons.
Official Site, I think.
'Standalone game.' Dunno if I want to shell up moneys for it, but if its as good as the original, but bigger.... Meh. Still, it looks good so far.
Unfortunately it was in my spam folder and I don't know how long (no dates??? wat), but I replied anyway. Hopefully it's not too late. 
p0rtalplayer wrote:
Yay! this looks cool. I loved the first one despite it's admittedly bad mapping. I believe this is on the portal 2 engine, is it not? I recognized some props...
Bad mapping? For a Mod which exploded as it did, I think the mapping was humbly spot on. Not amazing, but not horrible.
Kizzycocoa wrote:
p0rtalplayer wrote:
Yay! this looks cool. I loved the first one despite it's admittedly bad mapping. I believe this is on the portal 2 engine, is it not? I recognized some props...>
Bad mapping? For a Mod which exploded as it did, I think the mapping was humbly spot on. Not amazing, but not horrible.
By mapping standards it was horrible, underdetailed in alot of spots, with bland (but not terrible) lighting. However the story made up for it tenfold.
vanSulli wrote:
I think Kizzy might be trying to say that there was sort of a simplicity in the maps that lent itself to the game's narrative almost directly and deliberately.
^this.
Much like what was good about Portal 1.
Much like what wasn't so good about Portal 2.
Kizzycocoa wrote:
Much like what was good about Portal 1.
Much like what wasn't so good about Portal 2.
Are you saying that the simplicity worked for or against the story?
Jomonay wrote:
Kizzycocoa wrote:
Much like what was good about Portal 1.
Much like what wasn't so good about Portal 2.>
Are you saying that the simplicity worked for or against the story?
for. it contributed to the story.
The passageways you spend most of your time in were fine, for the most part, but the windows were just glass brushes in holes in the unusually thick walls. Also, in the device and monitor rooms, there was a lot of potential for a really cool looking room but instead the walls were just a single concrete texture and there wasn't much detail.
I'm not calling for a total revamp, obviously, but just some detail-retouches in places.
Coppermantis wrote:
I'm not calling for a total revamp.
Too late. The screenshots kind of speak for themselves. Its being done in a far more traditional office space setup.
The traditional office space, as an example. To most people, this is boring. It's something they see in their every day lives, with little variation. It's normal, and it's uninteresting.
Similarly, from what I've seen they are deviating from it in significantly and purposefully in the later areas.
Your point about Portal 2 is sorta right, though. Portal 1 was interesting in that it was VERY plain...until it all broke down. Portal 2 was just kinda detailed all over.
[yt:3dk2ysja]http://www.youtube.com/watch?v=9DsMuHIjCMU&feature=youtube_gdata[/yt:3dk2ysja]
p0rtalplayer wrote:
Good god this mod has hilarious advertisements
[yt:tf9h53mf]http://www.youtube.com/watch?v=AZ-IcS7mRSk&feature=player_embedded[/yt:tf9h53mf]
And the fact it's 99% Valve content bothers the hell out of me. I'll get it on sale and/or make someone else pay for it because the first one was neat.