Official Help Thread - "wat is eror"

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Lemonosity
363 Posts
Posted Jun 05, 2012
I won't be answering any mapping questions but yeah here you go.
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Jomonay
294 Posts
Posted Jun 06, 2012
Replied 10 hours later
In the PTI, is there any way of sorting it so that two buttons complete one task e.g. opening a door, de-activating a fizzler ect?
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Keklolzor
165 Posts
Posted Jun 06, 2012
Replied 1 hour later

Jomonay wrote:
In the PTI, is there any way of sorting it so that two buttons complete one task e.g. opening a door, de-activating a fizzler ect?

You can have 2 buttons which both must be pressed to drop a cube or w/e, but you can't have one doing the same thing as the other.

Heil Hammer!

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kizzycocoa
975 Posts
Posted Jun 06, 2012
Replied 2 hours later

Keklolzor wrote:

Jomonay wrote:
In the PTI, is there any way of sorting it so that two buttons complete one task e.g. opening a door, de-activating a fizzler ect?> You can have 2 buttons which both must be pressed to drop a cube or w/e, but you can't have one doing the same thing as the other.

Heil Hammer!

seperate unaccessable room.
1 laser, and 1 panel for each button, and a reciever

make the receiver activate what needs to be done, and the panels activate if the buttons are pressed.

you now have something that can be "activated" via multiple buttons. but do keep in mind, the targeted entities will need their starting position to be REVERSE to what you'd expect them to be.

it's wasteful in entities, but it works. I've used it a few times in my PTI maps.

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Omeqa
578 Posts
Posted Jun 06, 2012
Replied 8 hours later

I would need help on how to import portal's texture to portal 2 without getting this annoying texture on old models,
tried to make a .vpk and i don't know if i failed or it failed. halp?

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Groxkiller585
652 Posts
Posted Jun 06, 2012
Replied 4 hours later

Kopeke wrote:

I would need help on how to import portal's texture to portal 2 without getting this annoying texture on old models,
tried to make a .vpk and i don't know if i failed or it failed. halp?

You need to put the .vpk in a mod or dlc folder, not in the addons folder. (VALVe broke that a long time ago).

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Omeqa
578 Posts
Posted Jun 07, 2012
Replied 17 hours later

groxkiller585 wrote:

Kopeke wrote:

I would need help on how to import portal's texture to portal 2 without getting this annoying texture on old models,
tried to make a .vpk and i don't know if i failed or it failed. halp?>

You need to put the .vpk in a mod or dlc folder, not in the addons folder. (VALVe broke that a long time ago).

So I would need to put them in the dlc2 folder for example? And if I did that would the correct textures would appear in the editor?

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Groxkiller585
652 Posts
Posted Jun 07, 2012
Replied 6 hours later

Kopeke wrote:

groxkiller585 wrote:

Kopeke wrote:

I would need help on how to import portal's texture to portal 2 without getting this annoying texture on old models,
tried to make a .vpk and i don't know if i failed or it failed. halp?>>

You need to put the .vpk in a mod or dlc folder, not in the addons folder. (VALVe broke that a long time ago).>

So I would need to put them in the dlc2 folder for example? And if I did that would the correct textures would appear in the editor?

No, the .vpk is only those textures right? If so, it needs to be in a NEW dlc folder (ie dlc3) or in a mod.

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Omeqa
578 Posts
Posted Jun 08, 2012
Replied 9 hours later
Ok, I'll try it out, thank you again Grox
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Groxkiller585
652 Posts
Posted Jun 08, 2012
Replied 9 minutes later

Kopeke wrote:
Ok, I'll try it out, thank you again Grox

Your welcome

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LambdaCore 21
144 Posts
Posted Sep 22, 2012
Replied 3 months later
Does anybody happen to know if there are still the Portal 2 Beta door sounds somewhere in Portal 2 files?

(What they sound like)

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vanSulli
994 Posts
Posted Oct 11, 2012
Replied 19 days later
The door sounds are not in the files.

I got a strange problem on my hands. I can't get an env_projectedtexture in my map to show up, no matter what I do. Twiddled with all the usual stuff; got nothing. I gave it a target name and tried to ent_fire it and the entity name did not show up. What the duck, guys?

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p0rtalplayer
1,366 Posts
Posted Oct 12, 2012
Replied 1 hour later

vanSulli wrote:
The door sounds are not in the files.

I got a strange problem on my hands. I can't get an env_projectedtexture in my map to show up, no matter what I do. Twiddled with all the usual stuff; got nothing. I gave it a target name and tried to ent_fire it and the entity name did not show up. What the duck, guys?

Check your compile log to make sure its not being removed for some reason

other than that I dunno.

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Keklolzor
165 Posts
Posted Dec 17, 2012
Replied 2 months later
So I'm starting to think maybe instances aren't that worthless...

But as they don't show up hammer, they are quite hard to use...
func_instances show up as 4x4x4 colored cubes, and measues 64 units the the side-viewports and whichever VMF I assign to it, it doesn't show up. (yes, yes, i've tried turning it off and back on again)

wat is eror?

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vanSulli
994 Posts
Posted Dec 17, 2012
Replied 40 minutes later
I've been having the exact same problems with AaK instances; they don't seem to work no matter where I put them. I don't think regular instances are having the problem.
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Keklolzor
165 Posts
Posted Dec 17, 2012
Replied 3 minutes later
But I'm having problems with the regular ones (portal 2\sdk_content\maps\instances)
do i have to move them to another folder?
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FelixGriffin
2,680 Posts
Posted Dec 17, 2012
Replied 3 hours later
Hm. Check your detail settings in Hammer. For me they still appear as they should, at least after I move them slightly.
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vanSulli
994 Posts
Posted Dec 17, 2012
Replied 8 minutes later
Actually looking back, it is specifically Valve-only instances I'm having trouble with (the other ones are working fine now), so if anybody has news on whether they're totally broken or something that'd be great.
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FelixGriffin
2,680 Posts
Posted Dec 17, 2012
Replied 1 hour later
Verify?
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p0rtalplayer
1,366 Posts
Posted Dec 17, 2012
Replied 37 minutes later

vanSulli wrote:
Actually looking back, it is specifically Valve-only instances I'm having trouble with (the other ones are working fine now), so if anybody has news on whether they're totally broken or something that'd be great.

Last I checked everything was working fine...

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