Hammer 2012 / Source 2

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p0rtalplayer
1,366 Posts
Posted Jul 03, 2012
For interested mappers, I've just found conclusive proof that Valve has a better version of Hammer that they're keeping from us. All of these were found in the Source Film Maker platform files:

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Icon (note the different color scheme and anti-aliased edges not found in current hammer icons)

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The first of several icons labelled "terrain tool," which seems to be a better version of displacements. This one depicts a smoother.

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Another terrain tool icon. Something for extruding a face, doesn't correspond to any current hammer function I can think of.

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Control cages are only used for subdivided meshes. New hammer has better interactive subdivision?

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Finally, some kind of indicator for what mode the clipping tool is in.

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File name says "paint tool", that doesn't sound like textures nor decals to me, but rather something new.

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File name says "scale tool,"...scaling is a pretty basic operation with the selection tool in hammer as it is, does this mean they've reworked some of the most basic parts?

I found all of these in game\platform\tools\images\hammer\

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reepblue
894 Posts
Posted Jul 03, 2012
Replied 8 minutes later
Well it looks like they are working on tools. I can't wait for the release! I hope it is not too different! I'm hyped for the terrain tool. I hope its like the terrain tool in the UDK.

Hopefully we will hear word on this soon! :biggrin2:

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vanSulli
994 Posts
Posted Jul 03, 2012
Replied 2 minutes later

p0rtalplayer wrote:
img
File name says "scale tool,"...scaling is a pretty basic operation with the selection tool in hammer as it is, does this mean they've reworked some of the most basic parts?

I found all of these in game\platform\tools\images\hammer\

Maybe its to scale ordinary meshes, which has been missing almost entirely from Source but has been around a long time and is easy to use for other editors like UDK editor.

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Coppermantis
263 Posts
Posted Jul 03, 2012
Replied 16 minutes later

vanSulli wrote:

p0rtalplayer wrote:
img
File name says "scale tool,"...scaling is a pretty basic operation with the selection tool in hammer as it is, does this mean they've reworked some of the most basic parts?

I found all of these in game\platform\tools\images\hammer>

Maybe its to scale ordinary meshes, which has been missing almost entirely from Source but has been around a long time and is easy to use for other editors like UDK editor.

UDK and the Starcraft II Editor and probably others support static mesh scaling. I hope that this gets released soon, I'm tired of Source SDK being behind in functionality.

Also, the paint tool seems like it could be like the "Paint Alpha" function for displacements, but for painting any texture on any brush. It's my best guess.

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Keklolzor
165 Posts
Posted Jul 03, 2012
Replied 50 minutes later

Coppermantis wrote:
I hope that this gets released soon

:lol:

anyway, this is amazing news! but how come you wrote 2012 p0p? are you hoping or did you find any indications?

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p0rtalplayer
1,366 Posts
Posted Jul 03, 2012
Replied 14 minutes later

Keklolzor wrote:

Coppermantis wrote:
I hope that this gets released soon>
:lol:

anyway, this is amazing news! but how come you wrote 2012 p0p? are you hoping or did you find any indications?

Just cause I found it in 2012, that's all. I mean, this is probably some view tiny preview of the current state, as of 2012.

Also, someone on facepunch found a reference in the stylesheet files to "Source 2" (I verified this). It's possible that we won't get to see these until the next iteration of source :sad2: but then again, that could be an indicator that news is coming soon.

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Sven
306 Posts
Posted Jul 03, 2012
Replied 39 minutes later

p0rtalplayer wrote:

Keklolzor wrote:

Coppermantis wrote:
I hope that this gets released soon>>
:lol:

anyway, this is amazing news! but how come you wrote 2012 p0p? are you hoping or did you find any indications?>

Just cause I found it in 2012, that's all. I mean, this is probably some view tiny preview of the current state, as of 2012.

Also, someone on facepunch found a reference in the stylesheet files to "Source 2" (I verified this). It's possible that we won't get to see these until the next iteration of source :sad2: but then again, that could be an indicator that news is coming soon.

So an engine that's been updated countless times since it's leak in 2003 is supposed to have a "sequel"?

How the hell does that work?

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p0rtalplayer
1,366 Posts
Posted Jul 03, 2012
Replied 13 minutes later

Sven wrote:

So an engine that's been updated countless times since it's leak in 2003 is supposed to have a "sequel"?

How the hell does that work?

Could be an internal nickname.

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reepblue
894 Posts
Posted Jul 03, 2012
Replied 55 minutes later

p0rtalplayer wrote:
Also, someone on facepunch found a reference in the stylesheet files to "Source 2" (I verified this). It's possible that we won't get to see these until the next iteration of source :sad2: but then again, that could be an indicator that news is coming soon.

Now I forgive Valve about ep3. I hope "Source 2" does not use the vphysics simulations from the 90's that Source still uses today! We are sure to see this in action once the ep3 videos come in.

Sven wrote:
So an engine that's been updated countless times since it's leak in 2003 is supposed to have a "sequel"?

How the hell does that work?

Well this is why the tools don't work like they did. Source is an engine with just years of patches and fixes. This resulted in a clunky engine with worse tools.

Also, something just came to me. I hope Valve makes the engine read .tga files for textures. I think Portal 2 already allows this since I saw some instances of this in some vmts. T3x and I were talking about this before, vtfs need to go, there is no need to compress a file again after its been a .tga (Although 3rd party tools allow you to skip the tga part.)

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RubyCarbuncle
25 Posts
Posted Jul 03, 2012
Replied 2 hours later
I hope to hear more info on this soon, hopefully they'll update the current version we have now while we wait fr this new one, the crashing is getting unbearable.

Nonetheless I look forward to these new tools. Source Filmmaker and a new version of Hammer! :biggrin2:

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kizzycocoa
975 Posts
Posted Jul 04, 2012
Replied 10 hours later
I hope they've finally fixed circles.
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Groxkiller585
652 Posts
Posted Jul 04, 2012
Replied 13 hours later

Kizzycocoa wrote:
I hope they've finally fixed circles.

I hope they finally fixed it always crashing.

But then they couldn't call it 'Hammer World Editor' anymore, since that's built into it's very fibre.

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p0rtalplayer
1,366 Posts
Posted Nov 11, 2012
Replied 4 months later
[yt:1glk1uqy]http://www.youtube.com/watch?feature=player_embedded&v=rHen8KxsXYI[/yt:1glk1uqy]

At about 1:20, Gabe confirms that 1) "ricochet 2" (Half life 3 codename) is indeed in development, and 2) Source 2 is in development, but not only that it is an ENTIRELY NEW ENGINE (not just a modification of source)

EDIT: Also, apparently in the original video they took the footage from, they talk about the Space Game - it's a cancelled idea that was called Stars of Blood, it was a space pirate game.

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FelixGriffin
2,680 Posts
Posted Nov 11, 2012
Replied 5 hours later
Maybe the Paint tool is like Paint Alpha in the displacement tools, but configured to work with more than two images? IDK.

(Sorry, late, I know.)