Having problems with the Old Aperture Science cliffwall.
Basically, as you can see in this picture
http://dl.dropbox.com/u/4379567/oldscie ... ce0009.jpg
the texture looks rather fugly. I don't get how Valve have managed to make it look so good in the game. So I could do with a bit of help figuring out how to make it look nicer.
Still looked ugly as sin.
Jetamo wrote:
By painting you mean making it ridgey etc, right?Still looked ugly as sin.
No. Sometimes displacement textures have 1 or more(?) "blends". The "Paint Alpha" mode of the displacement editor will blend the texture into its secondary texture.
Did you make the entire wall one giant displacement? Don't do that. Split it up into sections. The more brush faces, the more detailed it can get.
Like Idolon said, it's not something that you are going to make look beautiful after 3 minutes.