Indirect Actuality - 2012 Re-release

Portal
Posted Aug 18, 2012
Indirect Actuality - 2012 Re-release
By: p0rtalplayer
Difficulty: Hard

This is a 2+ year old map that I made back when I wasn't nearly as good at mapping. It features puzzles set in a tron-esque matrix environment. I'm not proud of the puzzles, especially with 2 years and numerous maps sitting between when I made this and now.

The difficulty is mostly artificial, stemming from complex, arbitrary fling puzzles, advanced platforming, and turrets. Back when I made this, I wasn't good at making puzzles, so this was how I made the map "hard."

Installation instructions included in readme.txt if you forgot or never learned how.

Credits:
p0rtalplayer (subject15837) - mapping
Colossal - textures
Various people (come on it's been 2 years, I don't remember) - playtesting

Download

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Posted Aug 18, 2012
Replied 41 minutes later
Something is keeping the "/" in front of apostrophes. Some problems with escaping characters it seems. I remember playing and liking this map back when you first released it, but other than that I don't really have much to say. Like you said, it's been two years.
Posted Aug 18, 2012
Replied 50 minutes later

Pilchard123 wrote:
Something is keeping the "/" in front of apostrophes. Some problems with escaping characters it seems. I remember playing and liking this map back when you first released it, but other than that I don't really have much to say. Like you said, it's been two years.

Yeah, it's something to do with the forum's submit_post function. I'm looking into it.

I really just uploaded this map here in case I accidently delete it again. Good to have backups, y'know.

Posted Aug 18, 2012
Replied 20 minutes later
OLD MAP.
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71 Posts
Posted Aug 18, 2012
Replied 1 hour later
I remember the Cake Is A Pie review of this, I enjoyed both greatly.
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578 Posts
Posted Sep 02, 2012
Replied 14 days later
I can't believe I got stuck at the same puzzle than the last time I tried it. In any case I enjoyed the art of the map, some puzzles could have been more puzzly but I still enjoyed it a lot. Also; in the first moving platform room, you can jump from the first platform (going upwards) on the top of the door frame, and then jumping on the last platform right away. I don't know if it was intended but in any case, don't fix it, it makes the map speed run worthy.