Gravity Switches
Create a Trigger_Gravity, and set the gravity to -1.0, then make it start disabled, and have the button enable it.
It only starts working after you stop touching the ground after triggering it, and instead of walking on the ceiling, you float around it on your head.
EDIT: In the small gravity flipper area, i added two func_push with a VERY weak force (about 1). This is enough to restart the calculation of physics for the props in that area. Basically.
Aquillians United wrote:
It is possible to change the gravity, but it doesn't work well.
Create a Trigger_Gravity, and set the gravity to -1.0, then make it start disabled, and have the button enable it.
It only starts working after you stop touching the ground after triggering it, and instead of walking on the ceiling, you float around it on your head.
Any gravity that is below 0 will make the player fly up instead of creating low gravity and make you fall slowly down again. I think the default number for gravity is 600. So a value of 200 will make you jump around like your on the moon.
And yes you will only float around if you jump. To fix this issue I guess you could use a small trigger_push in order to make the player start floating.