[WIP] The Fall
Screenshots:
Screenshot 1
Screenshot 2
Download Link: dload.php?action=file&file_id=59
Added dl link. ~espen180
Edit: Thanks espen.
I've updated the map to include lights and changed the second room, and added in extra fizzlers to make the flinging puzzles not incredibly easy.
Edit 2:
I THINK I've fixed this so the missing texture problem should be resolved, and people can actually play the map now... let me know if it's still bugged
Ralph wrote:
I am not sure if it was intended or not, but I solved the energy ball redirection puzzle by using the cube from the first room
Same.
Also, I could not for the life of me solve the final fling puzzle. I just cannot seem to gain enough height or momentum or whatever to get going. I am going to post my full review in the Contest thread when I unlock it.
another thing, your fizzle fields don't dissolve the box, so I completed the second part with the combine ball opening a portal on the wall just inside, running back jumping across to the box and button, portaling there, taking the box back in with me, then portaling up to the surface the ball hits, standing in the portal with the box, and diflecting the ball up to the catcher. I didn't need any of the other surfaces. while fixing the fizzle fields wont necessarily prevent this, when I jumped through with the box, I ran through one, and the box remained. it might make this harder to do 
Artesia wrote:
another thing, your fizzle fields don't dissolve the box, so I completed the second part with the combine ball opening a portal on the wall just inside, running back jumping across to the box and button, portaling there, taking the box back in with me, then portaling up to the surface the ball hits, standing in the portal with the box, and diflecting the ball up to the catcher. I didn't need any of the other surfaces. while fixing the fizzle fields wont necessarily prevent this, when I jumped through with the box, I ran through one, and the box remained. it might make this harder to do
Actually, when I did it, I didn't even go through the fizzle fields, I just held the box over my head and it was enough.
Oh well, try and solve the ball puzzle without the box =P
Also, I don't know why everybody has so much trouble with the final fling puzzle.... I'll post a vid of me doing it soon.
Here ya go
Rivid31 wrote:
Yeah. I guess I didn't plan for it to be much of a "thinking" puzzle. The solution is pretty obvious, as theres nothing else really to do. More of a reflex puzzle. Maybe I made it a little bit too fast. At any rate, its doable...
Not for me. I knew that that was what I was supposed to do, but the momentum from the first drop can't send me over the first wall. And believe me I've tried!
spoiler tags does not hide URLs!!!
I beat the second room without the cube. It's much simpler than it first appears to be. Here's how I did it:
At first I thought you had to bounce it off the angled corners, but then realized I could portal myself to to the ledge directly across from the ball launcher, then put a portal on the far wall (the top left of the ball launcher wall) as high as possible. After the ball has gone through, I simply replaced the portal on the same wall, but lower, which makes the ball higher when exiting the other portal (which is still facing the ball launcher). When done properly, the ball should bounce off the launcher directly up into the receptacle.
If this was not the intended solution, you've got to somehow make the ball last longer, and then I'll try it again using the slanted corners.
I do have a few qualms however. In the first room, it is not very clear at all what you are supposed to do. The only clue is the arrow pointing to the "target goo", but that is confused by the other two pointing to the later needed hole in the wall. You need to somehow hint at the solution better, or introduce the mechanic somehow.
In the second room, you really should fix it so people can't get the cube in there.
Edit I see you fixed this by slamming the door shut as soon as you walk in the room? Nice. 
And lastly, the flinging puzzle is simple, but very tough to do. Consider changing it to a combination puzzle, or making it about less reflex and more puzzle solving. It's not necessary though, just a suggestion.
Other than that, awesome job, one of my favs. 
I like the first puzzle now that I know how to do it. ||Having to fling a sphere is fun, but I really solved the puzzle by accident the first time and it still took me half a minute to realize what I'd done.
By the way, the support column on the lift that rises from the goo had the black and pink design on it. (I downloaded it in the November contest entry map pack a few days ago, so nevermind if you already fixed this)||
The second puzzle I also solved by accident in the same way that Menkhor described. It did not seem to be the intended solution, but after retrying I couldn't find another way to solve it.
I liked the third part where you fling back and forth through the room. That is my favorite room in the map. I also like Player 1's speed-run approach to solving it.
And finally I had as much trouble as everyone else with the last puzzle. The concept was simple enough, but getting both portals on the ground and successfully dropping into one with the downward momentum is a lot to do after flying through the upper fizzler. I tried several times, eventually gave up and no-clipped up to sit on the wall in the fizzler grid. I have now successfully done it as intended, but its not something I would choose to do again. I suggest a longer drop after flinging through the upper fizzler and bring the bottom of the dividing wall in the middle of that room up just a bit so that its a little easier to get a portal near the far wall.
Thanks for the map, and for reading my long semi rantish feedback on it,
Adair