Monitor texture in wheatley_bigscreen instance is flipped?

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PrejudicedNanobot
39 Posts
Posted Jun 01, 2011
Hello,

It appears that the monitor texture in the instance for Wheatley's monitor screen (instances/monitors/wheatley_bigscreen.vmf) is horizontally flipped (the monitor displays a mirror image of the view from a point_camera connected to it via an info_camera_link).

Does anyone know how to fix this without editing the instance? I've tried horizontally flipping the instance but this had no effect. Also, for what it's worth, I was able to make a regular func_monitor that displayed the non-flipped view from the same source camera without any issues.

Any suggestions would be appreciated!

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p0rtalplayer
1,366 Posts
Posted Jun 01, 2011
Replied 59 minutes later
I don't think it's possible without editing the instance.

Just go into the instance and if "world" is ticked in the bottom right hand corner, tick "face" or vice versa.

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PrejudicedNanobot
39 Posts
Posted Jun 02, 2011
Replied 15 hours later
Well, that fixed it, so I suppose I'll just use a modified version of the instance. Strange that a mistake of this nature would be present in one of the instances provided with the SDK, though. I wonder if the monitor texture is flipped in the actual game? Wheatley's pretty close to being symmetrical, so it might be hard to tell.