[P1] Oktovrios [2.5]

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Omeqa
578 Posts
Posted Nov 11, 2012 , Edited Feb 03, 2013
Oktovrios [2.5]
By: Kopeke
Difficulty: Medium

Map by Kopeke(/Omega) (2012-2013)

Special thanks to P0rtalPlayer and Vansulli for answering all of my questions.

All custom content made by me! Except the easter eggs, that belong to ID Software.

PS: This was suppose to be my entry for the first official contest but my computer died on the submission day.


Changelog:

[2.5]
-Improved the chamber's geometry
-Changed the Energy Destabilizing Field's placement to stop an alternate solution
-Improved the map's optimization
-Removed the radio because computers are better
-Fixed missing textures (woops)

[2.0]
-Improved the chamber's geometry
-Added a pit to stop an alternate solution
-Improved the box dropper's placement
-Removed the silver metal walls
-Changed the the Energy Destabilizing Field's textures
-Changed the Bonus map folder organisation to fit with future maps
-Removed chalenges

[1.0]
-Released!

Archive:

[2.5] https://www.dropbox.com/s/9buzl11w59snw ... s_v2.5.zip

[2.0] https://www.dropbox.com/s/jmtdkjbk4selp ... s_v2.0.zip

[1.0] https://www.dropbox.com/s/93u21z3o1041l ... s_v1.0.zip

Download

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HugoBDesigner
156 Posts
Posted Nov 11, 2012
Replied 6 hours later
Looks really good your map. The player need to run a bit, but still awesome. Will you release a continuation? I found the map so small
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Omeqa
578 Posts
Posted Nov 12, 2012
Replied 17 hours later

HugoBDesigner wrote:
Looks really good your map. The player need to run a bit, but still awesome. Will you release a continuation? I found the map so small

I was planning on making the energy pellet live longer, in alpha the ball had an infinite life time but the puzzle was easier to understand in a certain way. I was also planning on making the map bigger, but I ran out of time due to procrastination on pre-Halloween weekend. I might release a map or two that have the same puzzle element and style; or I might just make this chamber into a super-chamber like what my original plan with the map was.

And thanks for the positive feedback!

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Omeqa
578 Posts
Posted Feb 03, 2013
Replied 2 months later
The map has been updated to 2.0!

-Improved the chamber's geometry
-Added a pit to stop an alternate solution
-Improved the box dropper's placement
-Removed the silver metal walls
-Changed the the Energy Destabilizing Field's textures
-Changed the Bonus map folder organisation to fit with future maps
-Removed challenges

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Cadeη
90 Posts
Posted Feb 26, 2013
Replied 23 days later

Kopeke wrote:
I'm not that great at mapping...

Bah! Good sir that was so good it deserves to be in implemented into Rexura. The puzzle was excellent; it was frustrating without ever getting to the point of not being fun anymore, and I felt like I had actually accomplished something when I finally solved the puzzle. The visuals were fantastic; I loved the custom signage and overall look of the test chamber, as well as the model and particle effects for the Energy Destabilizing Field.

I give a 10/10.

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Omeqa
578 Posts
Posted Feb 27, 2013
Replied 17 hours later

Cadeη wrote:

Bah! Good sir that was so good it deserves to be in implemented into Rexura. The puzzle was excellent; it was frustrating without ever getting to the point of not being fun anymore, and I felt like I had actually accomplished something when I finally solved the puzzle. The visuals were fantastic; I loved the custom signage and overall look of the test chamber, as well as the model and particle effects for the Energy Destabilizing Field.

I give a 10/10.

Thanks for the flowers, I'm happy you enjoyed the map. I'll try to make more as soon as I'm done being sick... duck winter!

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Omeqa
578 Posts
Posted Oct 14, 2013
Replied 7 months later
Map updated, but I can't seem to upload the file so please try it out here:

[url:1l0rx0ia]https://www.dropbox.com/s/9buzl11w59snwr0/oktovrios_v2.5.zip[/url:1l0rx0ia]

Changelog:

[2.5]
-Improved the chamber's geometry
-Changed the Energy Destabilizing Field's placement to stop an alternate solution
-Improved the map's optimization
-Removed the radio because computers are better
-Fixed missing textures (woops)