By: vanSulli
Difficulty: Other
Once upon a time, myApertureLabs held a TF2 map contest. I, having never made a TF2 map before, embarked with Stegarootbeer on a quest to make a map that would claim the hearts of almost two people. This is that map.

Once upon a time, myApertureLabs held a TF2 map contest. I, having never made a TF2 map before, embarked with Stegarootbeer on a quest to make a map that would claim the hearts of almost two people. This is that map.

Here's my review from way back when:
MAP NAME: KOTH Chamber 00
REVIEWER NAME: p0rtalplayer
SUMMARY: This map introduced a new gamemode to TF2, one that combined elements of KOTH and of CTF. And it worked really well. Visually, this map was A++. The textures were great, fit TF2 very well. I loved the fact that the companion cube was a resupply locker. As for the flow of the map, the top observation hall bits felt VERY empty, purposeless except to prevent you from getting to the intelligence too quickly. Those could use lots more detail. The center room flowed pretty well, though, and I loved the AFP's.
PROS:
- Great map visually, the touches here and there really brought it together
- Great innovative gamemode
- Hard to camp anywhere
CONS:
- Favored pyros. A lot. Pyros can burn the freshly spawned, easily knock people into the goo, and if one person is a pyro then everyone else has to be too in order to have any competition.
- Spawn was reachable by the people in the main room, letting pyros and some other people spawnkill.
- Empty OBS halls above main area.
RATING:
- VISUALS: 5/5
- MAP FLOW: 3/5
- TEAM BALANCING: 3/5
- OVERALL: 3.67/5
Sven wrote:
I remember this! The particle effects were broken with the goo, I think, but I really liked how you guys figured out how to get the Faith Plates semi-working. I had a lot of fun on this map even if it could be improved (which all maps can be).
Me too! It was a ton of fun even if they were so glitchy. lol
I liked the gamemode changes too, made capping the point more complex.