Valve plans to update VPK to ALL!

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reepblue
894 Posts
Posted Feb 27, 2013

https://support.steampowered.com/kb_art ... l=english

In case you were unaware like me, Valve is working on converting Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source, and Half-Life 2: Deathmatch to use the vpk system. This update grants faster load times and a wider expression of the Workshop, but this also disallows easy drag and drop mods.

In due time, I'm sure that the Half-Life 2 games and the original Portal will see this fate also. However, I can not be sure how Sourcemods and Portal mods such as Prelude, Blue Portals, and others will be effected. Since Valve decided to favor small addons over total conversions now, I'm sure that mods running on the 2006 and 2007 engines will not be effected at all, and will be totally ignored much like the update in 2010.

In the long run, this means that Valve can once again update all their games to the latest source engine with ease, supporting Linux operating systems as well.

Discuss your thoughts, and/or concerns.

&&

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Omeqa
578 Posts
Posted Feb 27, 2013
Replied 39 minutes later
Feel like it's easier to edit stuff with the GCF system. oh well. I hope while they update to VPK they will fix some problems that came with it (à la Portal 2).
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vanSulli
994 Posts
Posted Feb 27, 2013
Replied 20 minutes later
'Decided to favor....'

You mean they saved our asses. If they updated the '06/'07 bases to use VPK, every single mod would be broken. They were stopping a community outbreak, not holding anything back.

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Omeqa
578 Posts
Posted Feb 27, 2013
Replied 2 hours later

vanSulli wrote:
They were stopping a community outbreak, not holding anything back.

Not sure I understand what you mean there, Van.

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Pilchard123
334 Posts
Posted Feb 28, 2013
Replied 7 hours later

Kopeke wrote:

vanSulli wrote:
They were stopping a community outbreak, not holding anything back.>

Not sure I understand what you mean there, Van.

Valve update 06/07 to use VPK
=> Every mod on those engine breaks
=> Lynch mob

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kizzycocoa
975 Posts
Posted Feb 28, 2013
Replied 1 hour later
I remember when valve was cool and we had mods like Research and Development.

Then they vpk'd :c

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Lemonosity
363 Posts
Posted Feb 28, 2013
Replied 3 hours later
Alien Swarm shows that VPK's and actual mods are possible, but Valve half-assed everything with ASW, including support for mods. And with each game there's less and less support.

CS:GO and Portal 2 don't even support reskins.

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reepblue
894 Posts
Posted Feb 28, 2013
Replied 6 hours later
Again, I doubt Valve will even touch the base for the Source SDK bases. For one, they are doing this so that the Workshop can work like it does for L4D2. Second, they want to update the Source engine, maybe to the next branch. Updating the engine for modders is a risky move, and it will break most things, and it is just not worth it.

So, I highly doubt this will not effect 2006/2007 mods at all. It will most likely be ignored like it did 3 years ago. Portal 1 mods is something we should worry about, though.

We should not really panic until Valve finishes this conversion to the multiplayer games. After all, TF2 looks like a game that will do much much much much better with a workshop and addon system like L4D2.

EDIT: I just noticed Portal under my common folder today. It just has my saves tho.

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p0rtalplayer
1,366 Posts
Posted Feb 28, 2013
Replied 3 hours later
I'll be honest, I would love to see proper workshop support for Portal 1. Yeah, there were some good mods, but they were never more than mappacks. It would do so much to revitalize it and make everyone play it again, and there's already a bonus maps framework set up (unlike portal 2 where until workshop, you had to launch things through console).