By: sejievan
Difficulty: Medium
PLEASE READ BEFORE PLAYING
-It's my first time with the underground theme i've tried to do my best, so, i hope you enjoy and have a good time playing.
-The puzzles are mainlly focused in exploration just like the first one =D.
-i'm looking for some blindruns of this map, if you are interesed just leave the video link at the comments =D
-Comments with spoilers that do not use formatting to hide, will be deleted.
-Featuring
New posters and signs (I'm sorry for the bad grammar >.<)
Hint systems (to help you if you be stuck)
Now, a little backstory: After suffering a minor setback on your way to the surface, you ironically managed to go straight out
to the opposite way, still maintaining your principal objective, GO STRAIGHT UP TO THE EXIT but now that you was been delayed,
maybe it's time to explore more and try to find some answers about your destination before you ended up frozen in the stasis
chamber.
Thanks to the Alpha/beta testers
-Lord Vampyr
-sla686
-Carlos
-Sérgio
Special thanks to:
-ThinkWithPortals (serious guys, your forums are helping me a lot in this project)
-UPDATES-
-V 1.1
-Fixed wiried water
-Fixed blocking debris.
-Placed some Info_pacement_helpers.
-Fixed some visual issues.
-Testing music changing at the final part.
- V 1.2
-Fixed missing tube prop
-Fixed minnor visual issues
-Testing music changing at the final part.
-V 1.3
-Changed the background music to prevent repetition.
-Removed unintended solution
-Test to make te final solution more natural.
-Fixed some visual issues
MAP3 Progress (Not started yet) --/--/--



