Portal 2 Map Pimpage Thread

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Cadeη
90 Posts
Posted Feb 23, 2013
Replied 4 minutes later

Pilchard123 wrote:
Oh hey, where are my knees?

Was that a guess? Or were you just quoting something?

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p0rtalplayer
1,366 Posts
Posted Feb 23, 2013
Replied 38 minutes later

Cadeη wrote:

Pilchard123 wrote:
Oh hey, where are my knees?>

Was that a guess? Or were you just quoting something?

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Cadeη
90 Posts
Posted Feb 23, 2013
Replied 2 minutes later

p0rtalplayer wrote:

Cadeη wrote:

Pilchard123 wrote:
Oh hey, where are my knees?>>

Was that a guess? Or were you just quoting something?>

Oh! I get it now! Princess No-Knees, the dumbest name for a protagonist ever. And yeah, you're right.

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LambdaCore 21
144 Posts
Posted Mar 04, 2013
Replied 8 days later
The arrival elevator of my upcoming map features an old friend

also, Brainstones hardcoded videos ftw!

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Omeqa
578 Posts
Posted Mar 04, 2013
Replied 1 hour later

LambdaCore 21 wrote:
The arrival elevator of my upcoming map features an old friend

also, Brainstones hardcoded videos ftw!
-snip-

That looks sweet! At first I though you were talkinga bout the source engine, but then I opened the image in a wider window :3

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LambdaCore 21
144 Posts
Posted Mar 04, 2013
Replied 1 hour later
hehe, yeah, surprise motherfucker
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Lemonosity
363 Posts
Posted Mar 04, 2013
Replied 9 minutes later
Just don't expect people to test with it. Portal 1 cubes are slightly bigger than the Portal 2 ones and doing things like jumping on the cube are wacky.

Which is why we had to scale it down a little for Alive & Kicking.

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LambdaCore 21
144 Posts
Posted Mar 04, 2013
Replied 9 minutes later
this model was compiled for static use only

to my knowledge it's impossible to replace the original cube entity with another model in a custom/PeTI map without creating a full modification which overrides the original Portal 2 .gcf

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FelixGriffin
2,680 Posts
Posted Mar 04, 2013
Replied 1 hour later
Hex the P1 model to something like props/portal1_box.mdl (same number of chars) and use the SetModel script function on your prop_weighted_cube.
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Lemonosity
363 Posts
Posted Mar 05, 2013
Replied 13 hours later

LambdaCore 21 wrote:
overrides the original Portal 2 .gcf

lolwut

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Groxkiller585
652 Posts
Posted Mar 08, 2013
Replied 3 days later

Colossal wrote:

LambdaCore 21 wrote:
overrides the original Portal 2 .gcf>
lolwut

As Colossal points out, Portal 2 uses .vpks not .gcfs. If it used .gcfs our lives would be much easier.

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LambdaCore 21
144 Posts
Posted Mar 08, 2013
Replied 3 hours later
I was talking about vpks, too, I just mixed it up because I open them in GCFScape
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reepblue
894 Posts
Posted Mar 08, 2013
Replied 1 hour later
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p0rtalplayer
1,366 Posts
Posted Mar 08, 2013
Replied 1 hour later

reepblue wrote:

Oh damn.

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Cadeη
90 Posts
Posted Mar 08, 2013
Replied 3 hours later

reepblue wrote:

You fixed the gel so that it doesn't give everyone seizures?
Please tell me you did!

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FelixGriffin
2,680 Posts
Posted Mar 08, 2013
Replied 7 minutes later
Wait, what are you talking about?

And Reepblue, what color are the particles going to be for the gel?

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reepblue
894 Posts
Posted Mar 09, 2013
Replied 2 hours later

FelixGriffin wrote:
Wait, what are you talking about?

And Reepblue, what color are the particles going to be for the gel?

They are a grayish/silver. Seems that the particles for the spray is not called for this gel.

Cadeη wrote:
You fixed the gel so that it doesn't give everyone seizures?
Please tell me you did!

What do you mean "fix"? All I did was made the gel texture a silver, and edit the particles. I can not edit the colors with out it effecting the other gels, Valve decided to use the other gel properties in DLC1.

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FelixGriffin
2,680 Posts
Posted Mar 09, 2013
Replied 10 hours later
The particles are used, but not precached. If you make a paint_bomb_stick (I think that's the name) effect and either make it always precache in the particle manifest or load it with an info_paint_sprayer it will show up.
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reepblue
894 Posts
Posted Mar 09, 2013
Replied 10 hours later
The bomb works fine, I meant the splashes for the spray. Unless that is what you meant.
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FelixGriffin
2,680 Posts
Posted Mar 09, 2013
Replied 1 hour later
That is what I meant, I should have been more specific. Sorry.