Pilchard123 wrote:
Oh hey, where are my knees?
Was that a guess? Or were you just quoting something?
Pilchard123 wrote:
Oh hey, where are my knees?
Was that a guess? Or were you just quoting something?
Cadeη wrote:
Pilchard123 wrote:
Oh hey, where are my knees?>Was that a guess? Or were you just quoting something?

p0rtalplayer wrote:
Cadeη wrote:
Pilchard123 wrote:
Oh hey, where are my knees?>>Was that a guess? Or were you just quoting something?>
Oh! I get it now! Princess No-Knees, the dumbest name for a protagonist ever. And yeah, you're right.
LambdaCore 21 wrote:
The arrival elevator of my upcoming map features an old friend![]()
also, Brainstones hardcoded videos ftw!
-snip-
That looks sweet! At first I though you were talkinga bout the source engine, but then I opened the image in a wider window :3
Which is why we had to scale it down a little for Alive & Kicking.
to my knowledge it's impossible to replace the original cube entity with another model in a custom/PeTI map without creating a full modification which overrides the original Portal 2 .gcf
LambdaCore 21 wrote:
overrides the original Portal 2 .gcf
lolwut
Colossal wrote:
LambdaCore 21 wrote:
overrides the original Portal 2 .gcf>
lolwut
As Colossal points out, Portal 2 uses .vpks not .gcfs. If it used .gcfs our lives would be much easier.
reepblue wrote:
Oh damn.
reepblue wrote:
You fixed the gel so that it doesn't give everyone seizures?
Please tell me you did!
And Reepblue, what color are the particles going to be for the gel?
FelixGriffin wrote:
Wait, what are you talking about?And Reepblue, what color are the particles going to be for the gel?
They are a grayish/silver. Seems that the particles for the spray is not called for this gel.
Cadeη wrote:
You fixed the gel so that it doesn't give everyone seizures?
Please tell me you did!
What do you mean "fix"? All I did was made the gel texture a silver, and edit the particles. I can not edit the colors with out it effecting the other gels, Valve decided to use the other gel properties in DLC1.