QC - flammable prop help
[code:31eezxjq]$staticprop
$modelname "props\SBAHJ\BORREL.mdl"
$scale "1.000000"
$body "Body" "BORREL_ref"
$cdmaterials "models/props/SBAHJ"
$sequence idle "BORREL_ref"
$surfaceprop "wood"
$collisionmodel "BORREL_phys" {
$concave
$maxconvexpieces 3
$mass 150
}
$keyvalues {
"prop_data" {
base Wooden.Large
health 10
allowstatic true
explosive_damage 100.000000
explosive_radius 50.000000
fire_interactions {
flammable "yes"
ignite "halfhealth"
explosive_resist "yes"
}
breakable_model WoodChunks
breakable_count 5
breakable_skin 0
}
physgun_interactions
{
"preferred_carryangles" "0 0 0"
}
}
[/code:31eezxjq]
I have tried to fiddle with this so much, and have [strike:31eezxjq]ducked[/strike:31eezxjq] [strike:31eezxjq]fucked[/strike:31eezxjq] messed it up /so much/ in the space of a day T_T
all I want is a borrel that can be set on fire when it's at half health/in fire, and to have it explode when destroyed. 
vanSulli wrote:
This is what you need.the article wrote:
that doesn't move
I need the borrels to move D:!
edit: wait, to clarify, I can make them explode easy. it's setting on fire which is absolutely broken.
Cadeη wrote:
Couldn't you just parent an env_fire and env_explosion to a physics object with the world model being that of a barrel?
Flammability was the main issue. Explosions were easy. Also the effect would be worse if that method was applied. Plus, these barrels would re spawn for the map using prop_physics_respawnable for HL2DM, meaning the fire would bug out.