Having 2 projectedtexture at once
Posted Jun 02, 2011
Hey there!
Almost finished my first map, but I want to have 2 projectedtextures at once.
Now, looking at the wiki ( http://developer.valvesoftware.com/wiki ... ture/fixes ), I can use C++ to edit a value and thus letting me use 2 at a time. Though I have no clue how to do this. I know C++ so that's ok, but do I have to create a new mod or something to edit the .cpp files and enable 2?
Or can I do this some other way, my room looks weird without it on and I need the other one.
Sorry if there's a thread about this, I searched but didn't find anything
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Posted Jun 02, 2011
Replied
2 minutes
later
Nope, can't be done in Portal 2 at the moment, as we don't have access to the code.
Posted Jun 02, 2011
Replied
16 minutes
later
Can be used as a env_projectedtexture.
You must disable the first to activate the second ...
You must disable the first to activate the second ...
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Posted Jun 02, 2011
Replied
1 minutes
later
NocturnalGhost wrote:
Nope, can't be done in Portal 2 at the moment, as we don't have access to the code.
Then there's nothing to do about it so it'll have to look the way it looks.
Thanks for the quick reply!