How can I get a texturetoggle to have multiple targets?
Posted Jun 02, 2011
One of the settings for a env_texturetoggle is "target brush(es)". I have multiple indicator lights that i need to have different names so naming all the same is not what I want. I tried separating the names by spaces and semi-colons and it doesn't work.
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Posted Jun 02, 2011
Replied
4 minutes
later
Just give the indicator lights a name (say, "ind_Lights&1") and give the associated checkmark a name (say, "ind_Check&1"). Go to the checkmark and put the indicator light's name in the "Indicator Lights" entry. When you check the checkmark, it'll automatically light the lights.
Posted Jun 02, 2011
Replied
14 minutes
later
Try using logic_relay's for this. Add a texturetoggle for each indicator set and set the relay to fire both at the same time. For the outputs you only want to fire on indicator, you can still use the set the individuals to fire.
Posted Jun 02, 2011
Replied
14 minutes
later
Yeah, I was afraid I would have to do that. But are you sure there isn't a way to have 1 texture toggle target multiple brushes? Otherwise, why would the name for the setting be "target brush(es)"? Maybe the the plural part is just for bold names (meaning multiple brushes with the same name). Oh well.
Posted Jun 02, 2011
Replied
25 minutes
later
You could try using wildcards. For example, name your brushes "indicator1" and "indicator2" and then make the target brushes point to "indicator*". I don't know if this works outside of the I/O system though.
Posted Jun 03, 2011
Replied
1 hour
later
Croolsby wrote:
Yeah, I was afraid I would have to do that.
Um, why?
Posted Jun 03, 2011
Replied
2 hours
later
By indicator lights i'm assuming you do mean the orange/blue overlays? If so just name them the same name, worked for me.
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Posted Jun 03, 2011
Replied
2 hours
later
iWork925 wrote:
Croolsby wrote:Yeah, I was afraid I would have to do that.
Um, why?
It's a figure of speech. It means I feel disappointed. And I feel disappointed because now I have more work to do.