How did Portal: Project Beta Die?

Avatar
Cadeη
90 Posts
Posted Feb 25, 2013 , Edited Jul 31, 2013
I haven't been around very long, so the first time I ever heard of P:PBD was when it was long dead. So that brings me my question: How did Portal: Project Beta die? I'm guessing it has something to do with the release of it's demo, but, of course, I wasn't working on P:PBD so I can't know.
Advertisement
Registered users don't see ads! Register now!
Avatar
Lemonosity
363 Posts
Posted Feb 26, 2013
Replied 17 hours later
Hunterbrute killed it.
Avatar
Cadeη
90 Posts
Posted Feb 26, 2013
Replied 1 hour later
What on earth for?
Avatar
reepblue
894 Posts
Posted Feb 27, 2013
Replied 23 hours later

Cadeη wrote:
What on earth for?

It was never finished, never gonna be finished, and people kept bugging him about it.

Junior is working on remaking maps for Portal 2, and I do plan to re-release Project-Alpha sometime later this year.

Avatar
Sven
306 Posts
Posted May 11, 2013
Replied 2 months later
What happened to that disc-shaped GLaDOS model? Never finished either I assume?
Avatar
reepblue
894 Posts
Posted May 13, 2013
Replied 1 day later
Pretty much. Only models got done was the viewmodels and the ugly player model.
Avatar
Sven
306 Posts
Posted Jul 31, 2013
Replied 2 months later

For those few who haven't experienced Projects Beta and Alpha, let it be known that they can no longer be found on Moddb. For the sake of making things easier for people in the future; they can be found here:

Project Beta

http://www.gamefront.com/files/17705668

Project Alpha

http://www.gamefront.com/files/14706087

http://www.gamefront.com/files/15251781

Since the Steampipe update they're both a little broken, but a simple change to the GameInfo.txt file can get them working again.

For PB:
[code:2g9uj4vk]"GameInfo"
{
game "Portal: Project-Beta"
// title "Portal: Project-Beta"
type singleplayer_only
developer "Project-Beta Team"
developer_url "http://www.project-beta.com"
"icon" "portalbeta"
nodifficulty 1
hasportals 1
gamelogo 1
FileSystem
{
SteamAppId 400 // This will mount all the GCFs we need (240=CS:S, 220=HL2).

            SearchPaths
            {
                    game+mod                        |gameinfo_path|.
                    platform                        |gameinfo_path|.

                    // We search VPK files before ordinary folders, because most files will be found in
                    // VPK and we can avoid making thousands of file system calls to attempt to open files
                    // in folders where they don't exist.  (Searching a VPK is much faster than making an operating
                    // system call.)
                    game_lv                         portal/portal_lv.vpk
                    game+mod                        portal/portal_english.vpk
                    game+mod                        portal/portal_pak.vpk
                    game                            |all_source_engine_paths|hl2/hl2_textures.vpk
                    game                            |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
                    game                            |all_source_engine_paths|hl2/hl2_sound_misc.vpk
                    game                            |all_source_engine_paths|hl2/hl2_misc.vpk
                    platform                        |all_source_engine_paths|platform/platform_misc.vpk

                    // Now search loose files.  We'll set the directory containing the gameinfo.txt file
                    // as the first "mod" search path (after any user customizations).  This is also the one
                    // that's used when writing to the "mod" path.
                    mod+mod_write+default_write_path        |gameinfo_path|.

                    // Add the mod directory as a game search path.  This is also where where writes
                    // to the "game" path go.
                    game+game_write                 |gameinfo_path|.

                    // Where the game's binaries are
                    gamebin                         portal/bin

                    // Last, mount in shared Portal loose files
                    game                            |all_source_engine_paths|portal

                    // Last, mount in shared HL2 loose files
                    game                            |all_source_engine_paths|hl2
                    platform                        |all_source_engine_paths|platform

            }
    }

}

[/code:2g9uj4vk]
For PA:
[code:2g9uj4vk]"GameInfo"
{
game "Portal: Project-Alpha"
// title "Portal: Project-Alpha"
type singleplayer_only
developer "Project-Beta Team"
developer_url "http://www.project-beta.com"
"icon" "portalalpha"
nodifficulty 1
hasportals 1
FileSystem
{
SteamAppId 400 // This will mount all the GCFs we need (240=CS:S, 220=HL2).

            SearchPaths
            {
                    game+mod                        |gameinfo_path|.
                    platform                        |gameinfo_path|.

                    // We search VPK files before ordinary folders, because most files will be found in
                    // VPK and we can avoid making thousands of file system calls to attempt to open files
                    // in folders where they don't exist.  (Searching a VPK is much faster than making an operating
                    // system call.)
                    game_lv                         portal/portal_lv.vpk
                    game+mod                        portal/portal_english.vpk
                    game+mod                        portal/portal_pak.vpk
                    game                            |all_source_engine_paths|hl2/hl2_textures.vpk
                    game                            |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
                    game                            |all_source_engine_paths|hl2/hl2_sound_misc.vpk
                    game                            |all_source_engine_paths|hl2/hl2_misc.vpk
                    platform                        |all_source_engine_paths|platform/platform_misc.vpk

                    // Now search loose files.  We'll set the directory containing the gameinfo.txt file
                    // as the first "mod" search path (after any user customizations).  This is also the one
                    // that's used when writing to the "mod" path.
                    mod+mod_write+default_write_path        |gameinfo_path|.

                    // Add the mod directory as a game search path.  This is also where where writes
                    // to the "game" path go.
                    game+game_write                 |gameinfo_path|.

                    // Where the game's binaries are
                    gamebin                         portal/bin

                    // Last, mount in shared Portal loose files
                    game                            |all_source_engine_paths|portal

                    // Last, mount in shared HL2 loose files
                    game                            |all_source_engine_paths|hl2
                    platform                        |all_source_engine_paths|platform

            }
    }

}

[/code:2g9uj4vk]

Perhaps PB could be revisited in the future. I think that since mAI isn't going down anymore, we could make it worth keeping up.

Avatar
Omeqa
578 Posts
Posted Jul 31, 2013
Replied 15 hours later
Thanks for the post, Sven. Does anyone who was working on the projects know who did the player model or how to freaking do one. I've been looking for an answer for 2 years.
Avatar
FelixGriffin
2,680 Posts
Posted Jul 31, 2013
Replied 4 hours later
Ask Rantis or Skotty, they're the best modellers I know.
Avatar
Sven
306 Posts
Posted Jul 31, 2013
Replied 33 minutes later

Kopeke wrote:
Thanks for the post, Sven. Does anyone who was working on the projects know who did the player model or how to freaking do one. I've been looking for an answer for 2 years.

[url:33dd2wpb]http://www.moddb.com/games/portal/addons/portal-valvebiped-animations[/url:33dd2wpb]
[url:33dd2wpb]http://portal.gamebanana.com/skins/111764[/url:33dd2wpb]

Check out those.

Avatar
LambdaCore 21
144 Posts
Posted Aug 14, 2013
Replied 13 days later

Some1 fell in love with this mod:

http://steamcommunity.com/profiles/7656 ... shopfiles/

Avatar
Sven
306 Posts
Posted Aug 15, 2013
Replied 22 hours later
Any chance of getting access to the original vmfs? Maybe LambdaCore and I could try to improve the unfinished-ness of the maps and give it a proper ending. It'd be a break from fixing HL2 leak maps and whatnot.
Avatar
logancheckley935
1 Posts
Posted May 12, 2016
Replied 2 years later
Does anyone still have this mod? Gamefront got shut down and ive been trying to get the files for months please if anyone has them please send them to me.
Advertisement
Registered users don't see ads! Register now!