static mesh help

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Skyline5gtr
8 Posts
Posted Jun 02, 2011
Hey Guys, i placed a static mesh on the wall, behind it simple brushes of rust texture. In the game anything behind the mesh is totally black. Why is that?
Also how do i get rid of potato portal gun and replace with regular? Im using turbine elevator

Thanks Nick
img

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Will T.
163 Posts
Posted Jun 02, 2011
Replied 7 minutes later
Click your prop and choose "Disable shadows" under the properties. That will fix the darkness.
Looks from your screenshot like you should do that to the pile-o-tile on the floor to your right as well.

Not sure about the potato gun directly, but msleeper made a custom version of the transition_ents instance that fixes it. Use that instead of the Valve-provided one to get the normal gun.

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Skyline5gtr
8 Posts
Posted Jun 03, 2011
Replied 3 hours later

Will T. wrote:
Click your prop and choose "Disable shadows" under the properties. That will fix the darkness.
Looks from your screenshot like you should do that to the pile-o-tile on the floor to your right as well.

Not sure about the potato gun directly, but msleeper made a custom version of the transition_ents instance that fixes it. Use that instead of the Valve-provided one to get the normal gun.

thnx, where do i get it?

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NocturnalGhost
200 Posts
Posted Jun 03, 2011
Replied 38 minutes later
Here's the thread > link