Here is the issue

Now, Source brushes are constructed in a way that they can't be concave/convex without being split, without carving it into an arch etc.
well, with a basic cube, you can't make stair railing very well. or stair borders. regardless, it is not fun.
The borders are as sharp as a knife near the bottom, yet smooth at the top. this is because of the nature of source, where you can't have differing angles between the higher and lower parts of the railing, or else a "lump" or "crease" would be made in the brush, and I am not sure, but that isn't stable to my knowledge. like trying to make a brush concave. it'll auto-delete itself next startup. This is why there is a little triangle at the bottom, to transform the angle from a slant to a straight line.
I know, the more experienced mapper would say this is a horrible idea, and it needs to be a model. but, I lack a modeller, and I really want just a basic border for it. has anyone got any ideas or tips for alternate methods?


