I'm having issues with the env_projectedtexture entity. the projection seems to...
ok I'm not even going to try and explain it, I'm just posting a screenshot.

The light SHOULD just be projecting out of the window and onto the wall. however, it does not. it bleeds to the side somehow. the FOV of the entity is 90, so let alone the bleeding through a wall, it shouldn't even be able to shine there!
no leaks, default settings on the entity (aside from cast shadows), everything is normal.
What do I do?
