Porting Portal 2 features to other Source games?

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dr_vc
1 Posts
Posted Jun 01, 2011
Anybody know if it's possible to port some of Portal 2's features, like the goo, or linked_portal_doors, to other Source engine games such as HL2EP2 or L4D2? Just think it'd be cool to use these features in other games.
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msleeper
4,136 Posts
Admin
Posted Jun 01, 2011
Replied 2 minutes later
Not possible. Valve would need to add them into the relevant games/engines. Gel is possible in the Alien Swarm SDK, but I don't know if linked portal doors are there or not.
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p0rtalplayer
1,366 Posts
Posted Jun 01, 2011
Replied 6 hours later
Nope, no coding for portal 2 so no code to add to mods for other versions of the engine.

The goo, though, is relatively easy to do in other engines, unless you mean the flow-map features. I'm pretty sure those are a custom shader valve wrote for portal 2, so again, no porting possible.

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WinstonSmith
940 Posts
Posted Jun 01, 2011
Replied 56 minutes later

p0rtalplayer wrote:
...unless you mean the flow-map features. I'm pretty sure those are a custom shader valve wrote for portal 2, so again, no porting possible.

I think they might be in L4D2 as well. Not sure.

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elt
34 Posts
Posted Jun 03, 2011
Replied 1 day later
I have an additional question along these lines. If it's not possible to bring Portal into Half-Life, what about the other way around? Could you have a gun in a portal game? human enemies? Is that even slightly possible?
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Omnicoder
299 Posts
Posted Jun 03, 2011
Replied 1 hour later

elt wrote:
I have an additional question along these lines. If it's not possible to bring Portal into Half-Life, what about the other way around? Could you have a gun in a portal game? human enemies? Is that even slightly possible?

No, and honestly it's a good thing because when Portal 1 had weapons and enemies people just created useless maps where you shot at them and didn't do anything even slightly portal-related.

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elt
34 Posts
Posted Jun 03, 2011
Replied 10 hours later

Omnicoder wrote:
No, and honestly it's a good thing because when Portal 1 had weapons and enemies people just created useless maps where you shot at them and didn't do anything even slightly portal-related.

Fair enough. Thanks for the reply. I was more interested in the player getting shot AT than doing the shooting. "Crap! A dozen Combine just came around that corner! I have no ammo! Oh, wait... I have a PORTAL gun and they're standing on a white floor. HMMMM."

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Idolon
417 Posts
Posted Jun 03, 2011
Replied 3 minutes later
I do remember a part in Hetzchase Nailway whereas there was a Aperture vs. Combine scene that you observed from a window. Other than that, it pretty much all stunk.
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NocturnalGhost
200 Posts
Posted Jun 03, 2011
Replied 4 hours later

elt wrote:
Omnicoder wrote:

No, and honestly it's a good thing because when Portal 1 had weapons and enemies people just created useless maps where you shot at them and didn't do anything even slightly portal-related.

Fair enough. Thanks for the reply. I was more interested in the player getting shot AT than doing the shooting. "Crap! A dozen Combine just came around that corner! I have no ammo! Oh, wait... I have a PORTAL gun and they're standing on a white floor. HMMMM."

In theory it would be cool, but when you actually try to make it you realise that the NPCs don't react to portals, they can't see or shoot through them, and they are rarely able to fall into them.

I made a map where you could drop bombs onto a strider, which was fun for a short while, but on the whole the NPC and portal thing was just too limited to be useable.

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elt
34 Posts
Posted Jun 03, 2011
Replied 2 hours later

NocturnalGhost wrote:
In theory it would be cool, but when you actually try to make it you realise that the NPCs don't react to portals, they can't see or shoot through them, and they are rarely able to fall into them.

Noted. I'm tossing vague story ideas around in my head, so I'll just scratch that subsection off the list.

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gallardo
85 Posts
Posted Jun 15, 2011
Replied 11 days later
So we cannot mod for Portal2? No new npcs or weapons?
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msleeper
4,136 Posts
Admin
Posted Jun 16, 2011
Replied 17 hours later

gallardo wrote:
So we cannot mod for Portal2? No new npcs or weapons?

Nope.

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ChickenMobile
2,460 Posts
Posted Jun 16, 2011
Replied 46 minutes later
There is a way to have the portal gun in Hl2. Just copy all your HL2 maps to the portal folder. It works unusually well.