Voices Cut Off Early in Portal 2 Dubbing
We tried using console commands to generate a new sound cache, but this only helped slightly. Additionally, the command snd_rebuildaudiocache shows us a loading window, which I left open for 8 hours and nothing happened.
The snd_updateaudiocache command slightly improves the situation; the lines are played a bit longer but still often end prematurely.
In the .vpk files, we also found files with the length of each line (.vcd), but changing them does not affect the length of the dialogue in the game.
Has anyone ever tried replacing dialogues in a game on the Source engine? We're running out of ideas.
To answer the original question from this thread: yes, you have to edit the VCD scene files to change the line lengths, but then you have to use FacePoser to rebuild scenes.image because post-orangebox source engine is stupid and doesn't read VCDs directly anymore.