How to prevent automatic cube catching?

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PortalCombat
306 Posts
Posted Jun 04, 2011
Hey there.

Is there a way to prevent the 'automatic cube catching' while you are in the air?

When I try to let the cube fall down, while Iam flying in the air, the game would catch
it automatically and put it back into my hands... can I prevent this anyway?

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h3X
12 Posts
Posted Jun 04, 2011
Replied 52 minutes later
Maybe you can cover it in clip brushes until it lands?
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PortalCombat
306 Posts
Posted Jun 04, 2011
Replied 2 minutes later

h3X wrote:
Maybe you can cover it in clip brushes until it lands?

This would not work at this point, because the player already has the cube.

I want the player to let it fall down sometimes, but this does not work,
because the game catches the cube directly after droping it from hand... :thumbdown:

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h3X
12 Posts
Posted Jun 04, 2011
Replied 1 hour later
How about always encasing the cube in playerclip and killing it on +USE?
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PortalCombat
306 Posts
Posted Jun 04, 2011
Replied 15 minutes later
sounds really tricky... I would want to have an "easy" way.
But there is no easy way, right? -.-'
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Enraged
18 Posts
Posted Jun 04, 2011
Replied 18 minutes later
I was discussing/complaining about Valve's lack of options with cubes yesterday and although we have different problems you may be able to use a similair solution.

Instead of use a cube entity use a prop_physics_paintable, use the cube model and then in the flags disable player pickup. Make it so that the cube dissapears from the players view, just for a split second, and change it with a cube entity.