[Solved] Problem with logic relays
The problem I am having is that when the button is pressed, the logic relay is triggered and I get bunch of splashes like it should. But when the button is unpressed, I dont get any splashes. Both of my logic relays have different names.
Any help in the matter will be appreciated.
The output for the button when unpressed (in this case a prop_button) is OnButtonReset. If your splashes aren't working your output is probably wrong, or the relay is disabled.
Check the input tab of your second relay and see what activates it, you can trace back to the entity by clicking 'Mark'. If it isn't your button "OnButtonReset" then this is the problem.
Yes I am the same person who wanted to know how to make splashes 
gompasta wrote:
I have not used env_splash before, but check the input window in one of them, and backtrack through them inputs, until you reach the button. If you make it there, then it should work. As long as you have the correct input values.Ald?z wrote:
Have you checked that the env_splashes actually get the input?
yes I have check the inputs section and reach the button successfully. I have had done this before I decided to seek help here.
dhavalmistry wrote:
Ald?z wrote:Have you checked that the env_splashes actually get the input?
yes I have check the inputs section and reach the button successfully. I have had done this before I decided to seek help here.
I mean in-game in the console, not in Hammer. There are times when things look okey in Hammer, while they're not actually.
EDIT:
The map can't be compiled. I miss the "sp_panelized/instances/arrival_departure_transition_ents.vmf" instance.
Ald?z wrote:
dhavalmistry wrote:Ald?z wrote:
Have you checked that the env_splashes actually get the input?
yes I have check the inputs section and reach the button successfully. I have had done this before I decided to seek help here.
I mean in-game in the console, not in Hammer. There are times when things look okey in Hammer, while they're not actually.
EDIT:
The map can't be compiled. I miss the "sp_panelized/instances/arrival_departure_transition_ents.vmf" instance.
sorry here is the instance
also you should put the vmf into the portal 2 directory and not in any random folder.
Ald?z wrote:
Do you not place the VMF in the maps folder? Some instances use absolute paths, not relative.
I do place them into the maps folder and thats what I meant when I said you should put the map into portal 2 folder.
Ald?z wrote:
Oh well, I wouldn't recommend using absolute paths anyway. I did a quick test, and the entities really get the splash input but do not splash. That's odd, but I don't have time to investigate further at the moment.
I know its odd. I cant figure out why it would not splash. Its ok if you are busy. Thanks for trying tho!
EDIT:
Didn't see gompasta's post. I think he's right. ![]()