Light bridges don't go through glass
Posted Jun 04, 2011
Is there any way to change this?
Registered users don’t see ads!
Register now!
Posted Jun 04, 2011
Replied
15 minutes
later
Did you try making the glass non-solid, then put a clip in front of glass? I haven't tried this so I don't know if it works, but I guess it would.
Posted Jun 04, 2011
Replied
17 minutes
later
When I do that portals are still allowed through and cubes can go through the glass
Posted Jun 04, 2011
Replied
38 minutes
later
To stop the cubes, you can use a func_clip_vphysics. To stop the portal gun, you could try using a block bullets texture. If that doesn't work, maybe a portal cleanser will do.
Posted Jun 04, 2011
Replied
1 hour
later
The block bullets texture doesn't do it, and what do you mean by a portal cleanser? A fizzler? That wouldn't work.
Posted Jun 04, 2011
Replied
16 minutes
later
Madk wrote:
The block bullets texture doesn't do it, and what do you mean by a portal cleanser? A fizzler? That wouldn't work.
Yes it would, it blocks the portal shots. That combined with clips, and make the brush non-solid, and if you have turrets, add a block bullets texture, it should prevent anything from getting through.
Posted Jun 04, 2011
Replied
51 minutes
later
So I tried that, and it doesn't block cubes.
Posted Jun 04, 2011
Replied
2 hours
later
func_clip_vphysics will.
Posted Jun 04, 2011
Replied
1 hour
later
Madk wrote:
So I tried that, and it doesn't block cubes.
Make sure you are tying the func_clip_vphysics brush to its appropriate entity. Unlike the player clip, it requires more than just the texture to initiate its function.
Registered users don’t see ads!
Register now!
Posted Jun 05, 2011
Replied
3 hours
later
Light bridges cant go through any solid wall. I would create a func_illusionary and cover the wall with player clip.
EDIT: Even better, make a small hole in the wall so the light bridge can go through and put a non-solid glass texture over it so then it looks like it is going through the glass.
EDIT: Even better, make a small hole in the wall so the light bridge can go through and put a non-solid glass texture over it so then it looks like it is going through the glass.