Portal 2 Co-op Vehicle

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onyx86
1 Posts
Posted Jun 04, 2011
Would it be possible to create a Portal 2 vehicle? Has anyone ever tried making a Portal map with the HL2 dune buggy for instance? I'd like to make a game model for a Portal 2 Co-op vehicle. This would be a fun co-op mod I think. One player could drive the vehicle and the other could ride on the back (sorta like the Warthog in Halo) and create the portals as the driver maneuvers obstacles and ramps. The mechanics would be pretty fun, and it encourages cooperation. I'd love to brush off my modeling skills to work on designing the vehicle model that fits in the Portal universe. Im thinking something like a NASA lunar rover, but with more muscle. If it's feasible, would anyone be interested in developing such a mod?....You know, for Science!
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gompasta
109 Posts
Posted Jun 04, 2011
Replied 3 hours later
I believe the HL2 jeep models, or any unused model, from HL2 or any other game, is not included with portal 2.

However, i have seen a few examples of vehicles that have been built entirely in hammer. Not in portal though, it would create some brilliant teamwork games.

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MasterLagger
1,695 Posts
Posted Jun 05, 2011
Replied 15 hours later
I would think any vehicle to put in Portal 2 needs to be small but also easily movable. I see what onyx86 is saying about Halo's Warthog, that could possible work. However, my only concern is if there was a vehicle in Portal 2 then the test chambers would have to be extremely big so the players could move around with the vehicle.
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SeriousMoh
31 Posts
Posted Jun 06, 2011
Replied 1 day later
given the size of the portals, it would have to be a motorcycle or something equally narrow. or you would have to change the size of the portals. maybe create an "Aperture Science Mounted Portal Device", that shoots rectangular portals. the possibilities are endless
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msleeper
4,095 Posts
Member
Posted Jun 06, 2011
Replied 52 minutes later
Having a vehicle in Portal would be both stupid and complete nonsense. This is a puzzle game, not a driving simulator.

Not to mention that vehicle physics/code is incredibly laggy in Multiplayer in Source. The mod Synergy basically had to rewrite the vehicle network code from scratch because it was complete trash.

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Hober
1,180 Posts
Posted Jun 06, 2011
Replied 15 minutes later

msleeper wrote:
The mod Synergy put in a multi-player battle bus that was fucking awesome.

Indeed.

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msleeper
4,095 Posts
Member
Posted Jun 06, 2011
Replied 14 minutes later
Yeah the 4 seater Buggies was rad. Me and 3 friends drunkenly drove along the coast one evening a couple years back, it was great. I can't count the number of times we lost control and took a dip into the drink.
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MasterLagger
1,695 Posts
Posted Jun 08, 2011
Replied 1 day later
Driving into the lake, oh the memories
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MissStabby
160 Posts
Posted Jun 21, 2011
Replied 13 days later
What if it was a spherical device, like a hamsterball.
That way you dont have to worry about landing upside down or traveling sideways through a portal.
Also this would be much more precise to handle in physics puzzles where the chamber reacts to the vehicle.
Another advantage of a spherical vehicle is that it wouldn't "clip" through the portal edges and look ugly. (like putting a cube halfway through a portal that is at ground level)

The layout could be similar to how violet and dashiell in the Incredibles movie manage to run around in that forcefield sphere.
Though now there would be one person "driving" the ball, and another one shooting bigger portals.
With the hamsterball, you could also add some animated gimbal construction to keep the seats/mounted portalgun orientation level while the outside sphere is rotating around.

I guess that if the vehicle had a diametre of just under 128 units, and the "vehicle portals" being able to fit onto a 128x196 slab, you could create some awesome puzzles with that.
Having a 120x120x120 sized ball would also still maintain the current scale of all the test chambers, no need to acomodate a monstertruck.

A last advantage would be, because it is such a unusual shape for a vehicle, you could design something completely aperture sciencefiction styled.

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walropodes
39 Posts
Posted Jun 21, 2011
Replied 45 minutes later

msleeper wrote:
Having a vehicle in Portal would be both stupid and complete nonsense.

No, not really.

But I've experimented with prop_vehicle_drivable entities in Portal 2 and they don't go through portals so maps with vehicles are out of the question anyways

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MasterLagger
1,695 Posts
Posted Jun 21, 2011
Replied 4 minutes later

MissStabby wrote:
What if it was a spherical device, like a hamsterball.
That way you dont have to worry about landing upside down or traveling sideways through a portal.
Also this would be much more precise to handle in physics puzzles where the chamber reacts to the vehicle.
Another advantage of a spherical vehicle is that it wouldn't "clip" through the portal edges and look ugly. (like putting a cube halfway through a portal that is at ground level)

The layout could be similar to how violet and dashiell in the Incredibles movie manage to run around in that forcefield sphere.
Though now there would be one person "driving" the ball, and another one shooting bigger portals.
With the hamsterball, you could also add some animated gimbal construction to keep the seats/mounted portalgun orientation level while the outside sphere is rotating around.

I guess that if the vehicle had a diametre of just under 128 units, and the "vehicle portals" being able to fit onto a 128x196 slab, you could create some awesome puzzles with that.
Having a 120x120x120 sized ball would also still maintain the current scale of all the test chambers, no need to acomodate a monstertruck.

A last advantage would be, because it is such a unusual shape for a vehicle, you could design something completely aperture sciencefiction styled.

MissStabby just blew my mind. I think I could actually visualize this Hamster Ball Portal Device.

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MissStabby
160 Posts
Posted Jun 21, 2011
Replied 54 minutes later
haha, glad to have blown your mind
How about getting together a small mod team to create the ASHBPD into a working element?
(FYI i cant program, though i can do 3d art and portal mapping)

Also since "vehicles" aren't supported in portal2, what if at the start of the level, both cores of Pbody and Atlas are just "inserted" into the vehicle, and the game actually just handles it like the vehicle is not a vehicle but a oversized playermodel. The First player would have freedom of movement (even though it is heavly tweaked, and linked to some spherical physics body) and the second player would be in charge of the mounted portaldevice, but unable to move the sphere itself.

You could even have the playermodel of atlas be the entire vehicle but without Pbody's core (since he's the one that can see his playermodel. And have Pbody be the entire vehicle but without Atlas's core.
The only problem would be that because you can see yourself through a portal, you would have to disable that in some way, else you can see 2 models ontop of eachother. Another thing would be that if there are animations involved they would need to sync up between both players on a single viewmodel.

Also i think "thirdperson" view of the vehicle would have to be something for lateron, since getting it to work as a playermodel would be quite difficult as a start already.

For the transition between the vehicle and running around, you could get away with some "disassembly/reassembly docking stations" (and adding a level load to it aswell) as leaving the vehicle on the fly would make creating puzzles a lot more difficult.

Another "benefit" to adding just the cores of the 2 bots would be that you could even try to create a very small "vehicle", like 60x60x60, that way you dont need to modify portalsizes, you can operate buttons, ride excursionfunnels, hard light bridges and you can even get transported via the diversity vent systems.
A nice explanation of the situation would be that glados finally managed to convince the reassembly robot to mix up stuff a bit, to see if the bots were capable of solving the puzzle without arms and legs!

These Vehicle puzzles could actually be more focussed on quick thinking and shooting portals while at speed, since one player is purely occupied with driving and another with popping portals.
Also new obstacles would need to be overcome, since you cant lift objects and are contantly carrying around momentum, so you could end up drowning in goo a lot quicker.

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MasterLagger
1,695 Posts
Posted Jun 22, 2011
Replied 9 hours later
hmm... this is getting interesting. Also since this is a vehicle we're talking about, it should move faster than a player's regular moving speed.
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xdiesp
1,078 Posts
Posted Jun 22, 2011
Replied 2 hours later
If you have played the Glados levels in The Ball, you already know how that hamster ball vehicle idea would work out. Also this:

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kwp21 pitts
260 Posts
Posted Jun 22, 2011
Replied 2 hours later

xdiesp wrote:
If you have played the Glados levels in The Ball, you already know how that hamster ball vehicle idea would work out. Also this:

Back to the Future! I think I have watched too many movies over the years.

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MasterLagger
1,695 Posts
Posted Jun 25, 2011
Replied 3 days later
A hoverboard huh?
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gavsta
5 Posts
Posted Jun 30, 2011
Replied 4 days later
Couldn't it be as simple as giving the partner a piggy back and racing down some propolsion gell ? With the piggy back, it would prevent using the portal gun useless while being ridden but needing to control which way your going.