Lift [solved]

Normaly I have questions that are more complicated, but this time it's noobish I geuss...
EDIT: by this time I made some progress, but still got 1 big problem.
Mine moves up and down and Ive seen a tutorial video on how to do it horizontal
lanz wrote:
here I did a tutorial on it
http://youtu.be/bree7oink-k
but mine is vertical so the tracks are 90 degrees different from the train...
here are some pictures

I noticed that it has to do with the train, but I checked the properties, and tried some different settings (also the:Change Angles) but all no luck
You want to make a func_movelinear and parent your elevator piston to it.
Have a floor button/laser catcher with outputs OnPressed -> func_movelinear -> open etc etc
Supervillain wrote:
Take a look at mp_coop_fling_crushersYou want to make a func_movelinear and parent your elevator piston to it.
Have a floor button/laser catcher with outputs OnPressed -> func_movelinear -> open etc etc
the picture is from that map 
but the brush from the func_movelinear still has no model so I get error from the SetParentAttachmentMaintainOffset, and how do I attach the platform to the piston (or also to the func_movelinear) same error only than it says "but it has no attachment named base_attach/panel_attach/$attachment <- any of these I tried atleast
Somehow everything moves togheter when I Open the func_movelinear, but with errors, and I'm sure I'm not doing it right
here I did a tutorial on it
lanz wrote:
here I did a tutorial on it
http://youtu.be/bree7oink-k
THX!
lanz wrote:
here I did a tutorial on it
http://youtu.be/bree7oink-k
I asked you on youtube, because it was a little confusing, here are some pictures...
So exely the platform turns 90 degrees

lanz wrote:
what is the entity or file used for the piston?
I did some more research and it turns out that my trackingtrain changes its angles to the path, yours works because it's horizontal, and the angles are the same, but when going up or down it must not change its angles.
And for the piston I used straight_piston_end.mdl but it doesn't change anything, as I said the trackingtrain still changes his angles, ive tried setting it on Never on the properties but no luck. Also, you can use the glass for it's trackingtrain, little easyer but still same problem
EDIT: In the flags.
I put it on my tutorial, but if you see here first, rotate the model by -90 on the y axis. That other guy is right, the func_track train or whatever automatically assumes the orientation of you train must be facing 'up'. So by rotating it, it'll change your up, and hopefully that solves that issue.
Ah, I checked and to solve the problem just check the Fixed Orientation flag. That way it won't rotate.
