func_physbox help

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Ben2
6 Posts
Posted Jun 05, 2011
hey people i have a little problem, I have a func_physbox in my map that is a wall that falls down, the problem is that players can shoot a portal through the wall. is there a way to prvent players from shooting through it? if not is there a way to make the textures on the other side of the wall non-portableable even if by default portals can be placed on those textures.

thanks, i need to fix this so i can submit for contest.

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Another Bad Pun
516 Posts
Posted Jun 05, 2011
Replied 4 minutes later
You could make each wall a seperate func_physbox and create a few invisible trigger_portal_cleanser(s) and parent the cleansers to the pysbox.

I think.

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Ben2
6 Posts
Posted Jun 05, 2011
Replied 35 minutes later
thanks but i figured out an extremely easy simple way, i just put a nodraw brush behind the physbox then killed it like half a second before the wall falls