Post your Portal 2 Authoring Tool Bugs
When you have leaks like this in future, just follow the point file away from the starting entity, and look closely at the area where the line exits your brushwork into the void outside.
Here is your fixed map (in a zip file for quicker upload): Map_04.zip
I haven't tested it ingame, but it compiles fine now. The compiler does show an entity outside your map (one of the glass covers from a light prop), so you may want to look into it and adjust it's position, but it isn't affecting compiling so it just needs tweaking.
msleeper wrote:
It is saying you have a leak, because you have a leak.
Hey remember when I said this and you didn't believe me?
EL POLLO LOCO wrote:
Does this mean I should make sure I have no nodraw textures or something?
Nodraw textures should be on every brush face that you cannot see as it drastically improves performance. It also increases visibility when you create your level as you can toggle nodraw texture on and off (i.e. make it invisible) in the hammer editor.
RageCompeX wrote:
sometimes Hammer shuts down randomly, most of the time I can edit for hours but sometimes it crashes twice a hour or something, when reload they ask for load autosave but that leads to nothing I geuss, I can't see any grid or something and nothing in the 3D view, any solution on this, I thought it had something to do with my RAM limit but hammer only uses half of it so yeah. I thought running portal 2 and hammer together but also when no portal 2 is on it crashes...SOLUTIONS???
Hammer crashes randomly that's just how it goes. Unless a particular action triggers it repeatedly just live with it.
After hammer crashes, it reloads an "autosave" which has no views other than the 3D view. All the instances are collapsed (you have to click on them to reload them for some reason)
The compiler compiles my entities backwards. I have no clue why this happens; they are the right way in Hammer, then turned 180 in Portal 2.
Grim Tuesday wrote:
After hammer crashes, it reloads an "autosave" which has no views other than the 3D view. All the instances are collapsed (you have to click on them to reload them for some reason)
I get the same thing. I usually click yes (then cilck yes for it to rename) and then close hammer then reload.
When I try to select the VMF file, the instance does not load. If I try to compile a map (Example maps), that already have instances in them, hammer crashes. If I select an instance in these maps, an error message pops up, and the instance promptly deletes itself.
Since this problem comes up when I am messing around in properly functioning maps, I am sure that it's a hammer problem, not something I'm doing wrong. I've tried for days to fix this and still have no idea what's going on. Please help!
Edit: Found out what was going on thanks to Will T. Had to "Verify the cache". Works like a charm now.
but when I run map again it refer other entities again and again that the entities did not cause the leak before.
watanukikun wrote:
I have error with leaks to entities but when I fix it and look around there's no leak.
but when I run map again it refer other entities again and again that the entities did not cause the leak before.
Entities dont (unless theyre outside the map) cause leaks. The compiling process simply uses them as points of reference to what is inside the level and what isnt - so it only points out the FIRST entity it finds leaked, as at that point, theres no point continuing anyway. Id say, check harder - load the pointfile. Its far more likely (though it IS possible) that theres a tiny gap that you overlooked somewhere than that the system that hammer used for compiling maps for years now is broken.
I've never experienced this one with older versions of Hammer. It's infrequent, but incredibly annoying when it happens.